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Loot doesn't count as wealth

Do you enjoy constant, intense raids and fast-paced combat like I do , but feel frustrated when corpses and battlefield loot pile up , causing your colony wealth to skyrocket — which in turn massively increases the strength of the next raid and makes it impossible to keep up? If so, this mod is exactly what you’re looking for.This mod changes RimWorld’s wealth calculation logic : ① Corpses and dropped loot from non-player factions no longer count toward total wealth.However, corpses and items belonging to player colonists will still be counted normally. ②The mod separates “effective wealth” (the value actually used for threat point calculations)from “total map wealth.” ③Once enemy corpses are processed by your colony or loot is unforbidden (allowed),they are considered your property and will be added to your total wealth . This includes forced hauling actions from mods such as [ Allow Tool ] and [ Keyz' Allow Utilities ] . As a result, enemy corpses and battlefield loot will no longer artificially inflate threat levels , making wealth calculation more logical, fair, and gameplay-focused. Compatible Mods: Allow Tool Keyz' Allow Utilities Achtung! Pick Up And Haul WealthHere Visible Wealth