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LxO - Learn to Survive

Your colonists are no longer static. They learn.

Learn to Survive adds five new intelligence stats that grow over time as your colonists perform activities. They start at vanilla behavior (Level 0) and progressively become smarter -- hauling more efficiently, cleaning before cooking, avoiding bedrooms, seeking cover in combat, and choosing better food.

Skills never decay. Losing a veteran colonist means losing years of learned intelligence. Every raid, every haul, every meal matters.


The Five Stats

Hauling Sense (20 Levels)

Your haulers evolve from carrying one item at a time to merging nearby stacks, batching by destination, prioritizing perishables, and coordinating with other haulers. At mastery, they mentor nearby pawns.

  • Walks to nearby stacks and merges them into one carry
  • Prefers closer haul jobs, prioritizes perishables
  • Construction material staging
  • Hauler coordination to avoid duplicate trips

Work Awareness (20 Levels)

Workers learn to check nearby for tasks before walking across the map, clean the kitchen before cooking, gather all ingredients in one trip, and chain deconstruct/harvest jobs before hauling.

  • Proximity-aware task selection
  • Pre-task cleaning for cooking and crafting
  • Task chaining: deconstruct 5 walls, THEN haul the steel
  • Batch construction material delivery
  • Preferred workstation bonus (+3-8% speed)

Path Memory (20 Levels)

Colonists build a mental map of the colony. They learn shortcuts, avoid walking through bedrooms and hospitals, remember danger zones, prefer constructed floors, and route under roofs during bad weather.

  • Familiar path preference
  • Avoids bedrooms, hospitals, prisons, throne rooms
  • Danger memory from injury locations
  • Weather routing under roofs during rain/snow/fallout

Combat Instinct (20 Levels)

Soldiers learn to seek cover, hold fire when allies are in the way, prioritize dangerous targets, and retreat when critically wounded. High-level fighters coordinate suppressive fire and flanking.

  • Cover seeking under fire
  • Friendly fire prevention
  • Target prioritization: breachers and chargers first
  • Auto-retreat when critically wounded
  • Squad coordination at high levels

Self-Preservation (20 Levels)

Colonists learn to prefer cooked meals, eat at tables, manage their needs proactively, use appropriate medicine for wound severity, and maintain their mood before mental breaks.

  • Prefers cooked food, seeks quality meals
  • Plans meals near tables (drastically reduces "ate without table")
  • Eats before starving, sleeps before exhaustion
  • Medicine matching: herbal for cuts, glitterworld for emergencies
  • Proactive mood management

Books and Teaching

Colonists who reach Level 20 (mastery) in any stat can write educational books at a Writing Spot. Other colonists read these during recreation, gaining both joy and intelligence XP.

  • Books are named after their author and topic
  • Quality depends on Intellectual skill
  • Diminishing returns on re-reading the same book
  • Pawns prefer books for their weakest stats

How Learning Works

  • Learn by doing. Haul items to improve Hauling Sense. Survive raids to improve Combat Instinct.
  • Never forget. Intelligence stats don't decay. Ever.
  • Backstory matters. Glitterworld spacers start smarter than tribals.
  • Traits affect speed. Industrious pawns learn Work Awareness faster. Tough pawns learn Combat Instinct faster.
  • Mentoring. Level 20 masters boost XP gain for nearby pawns by 25%.
  • Tunable. XP rate multiplier in mod settings. Each stat can be individually enabled or disabled.

Compatibility

  • Pick Up And Haul -- works alongside. Toggle in settings.
  • Common Sense -- works alongside. Toggle in settings.
  • Combat Extended -- detected and respected.
  • Modded alien races -- intelligence stats added to all humanlike pawns automatically.
  • Safe to add mid-save. Colonists start at backstory-appropriate levels.

Requirements


Languages

English, German, Chinese Simplified, Japanese, Korean, Russian, Spanish

Source Code

GitHub Repository[github.com] -- MIT License (code), CC-BY-SA 4.0 (content)

Changelog

View full changelog on GitHub[github.com]

Please use the Comment Section for bug reports, suggestions or requests.

If you enjoy my mods, consider supporting development on Ko-fi[ko-fi.com]
Developed by Lexxers

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