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Pollution Spread

This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding. A big thanks to Yayo for the original mod concept. Some things are a little different but it fits how I’ll use the mod. Coding was done by Turkler Art and Commission was made by me Every 7 days, every base of the selected factions increase their pollution radius by 1 tile and caps at 64 tiles. Default factions are the vanilla Waster Pirate faction and the Legion from “Empires of Old - Harbingers of Death” by Krazy4Games. Pollution won’t overwhelm your base all at once if surrounded, but it will saturate it at random, increasingly getting worse as the enemy base’s pollution radius increases. It covers a percentage of your map fully, so no place is fully safe unless you clean well. In the options for this mod, you can toggle it so that the pollution disappears after the offending base is destroyed, otherwise it will remain as is, it just won’t spread further. Additional factions can be made to spread pollution using the included patch file. Yayo's Pollution 2 (Outdated which is the reason for this mod): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891389292&searchtext=pollution]https://steamcommunity.com/sharedfiles/filedetails/?id=2891389292&searchtext=pollution[/url] [K4G] Empires of Old - The Harbingers of Death: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2950693252&searchtext=empires+of+old]https://steamcommunity.com/sharedfiles/filedetails/?id=2950693252&searchtext=empires+of+old[/url]