[img]https://imgur.com/GgsxeSN.png[/img]
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[img]https://imgur.com/rvHbifY.png[/img]
Tired of your Sanguophages turning into useless, extremely weak pawns mid-raid because they “forgot” their deathrest casket? This mod fixes that.
[b]Auto Deathrest[/b] makes any pawn with the [b]Deathrest need[/b] automatically walk to their assigned casket when the need drops below a threshold [b]you choose[/b]. No babysitting. No micromanagement. No dead vampires on your kitchen floor.
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[img]https://imgur.com/j8gr25I.png[/img]
[list]
[*] Every few seconds, the mod checks all colonists with the Deathrest need.
[*] If a pawn's need falls below your configured threshold (default: [b]25%[/b]), they will automatically seek their assigned casket.
[*] If no casket is personally assigned, the mod can optionally fall back to any available one.
[*] Everything is configurable from [b]Options → Mod Settings → Auto Deathrest[/b].
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[img]https://imgur.com/jXibGnw.png[/img]
Setting
Default
What it does
[b]Threshold %[/b]
25%
The need level at which the pawn will start heading to their casket
[b]Only assigned casket[/b]
ON
Pawn will only use a casket personally assigned to them
[b]Force interrupt[/b]
OFF
If ON, the pawn will drop whatever they're doing and go deathrest immediately
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[img]https://imgur.com/AhjZmHD.png[/img]
[list]
[*] [b]RimWorld 1.6[/b]
[*] [b]Biotech DLC[/b] — the Deathrest need doesn't exist without it
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077][b]Harmony[/b][/url] — required by virtually every C# mod
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[img]https://imgur.com/s75O3DJ.png[/img]
[b]Mods[/b]
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[*] [HRK] Medieval deathrest coffin — [b]OK[/b]
[*] Combat Extended — [b]OK[/b]
[*] RimHUD — [b]OK[/b]
[*] Vanilla Expanded Framework — [b]OK[/b]
[*] Multiplayer — [b]Untested[/b] (probably fine, but let me know)
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[b]Existing saves[/b]
[list]
[*] Add mid-save — [b]OK[/b]
[*] Remove mid-save — [b]OK[/b]
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No vanilla defs are overwritten. Changes are made via Harmony patches and XML PatchOperations only.
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[img]https://imgur.com/WG57V2s.png[/img]
[b]Q: Will this affect performance?[/b]
A: No. The check runs every ~8 seconds and only on pawns that actually have the Deathrest need.
[b]Q: My vampire isn't going to their casket![/b]
A: Make sure the casket has the pawn [b]assigned[/b] to it — click the casket, go to the Assign tab, and select your pawn. Alternatively, turn off "Only assigned casket" in settings.
[b]Q: Does it work with custom Sanguophage genes from other mods?[/b]
A: Yes, as long as those pawns use the vanilla [b]Need_Deathrest[/b] class.
[b]Q: Can I set different thresholds for different pawns?[/b]
A: Not yet — it's a global setting for now. If there's demand I'll add per-pawn config.
[b]Q: I want more features![/b]
A: Drop a comment. I read them all. No promises, but I do listen. 🙂
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[img]https://imgur.com/497uYta.png[/img]
[list]
[*] First, check if the issue happens with [b]only this mod + Harmony + Biotech[/b] active.
[*] If not, try adding your other mods back one by one to find the conflict.
[*] Post issues in the [b]comments below[/b].
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[img]https://imgur.com/4FYVaoT.png[/img]
This mod is free and always will be. Modding is a hobby, I make these for fun.
That said, if it saved your vampire colony and you feel like buying me a coffee:
[url=https%3A%2F%2Fko-fi.com%2Fkrabtheosrimworld][b]☕ Ko-fi[/b][/url][ko-fi.com]
No pressure. A kind comment or a thumbs up goes just as far.
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