Freely Adjust Every Pawn's Health and Stat Multipli
[Freely adjust various stat value multipliers for every pawn in the game]
=== Applicable Units: Animals, Enemies, Colonists, Mechanoids (You can adjust global values for specific unit types!) ===
=== Adjustable Stats: Work Speed, Move Speed, Shooting Accuracy, Melee Hit Chance, Melee & Ranged Damage Multipliers, etc... ===
=== Adjustment Targets: Your individual pawns / All global units of the same type ===
And of course, the Damage Taken Multiplier is adjustable (it's essentially an indirect way of increasing health — the higher the health multiplier you set in the Mod options, the lower the damage taken. So 200% health means the damage taken multiplier becomes 50%. That shouldn't count as false advertising, right? O_o)
I feel this mod can be used to balance your save's "fairness" (difficulty level) — making the game harder or easier, or just buffing a specific colonist or animal.
When used properly, it can provide some correction for saves with unbalanced stat environments (probably).
[Compatibility Notes]:
This mod's "Ranged Damage Multiplier Adjustment" is not fully compatible with Combat Extended / CE (the combat overhaul, not Character Editor!). Sometimes, the damage stats won't change after adjustment. But that's the extent of it — it won't corrupt your save or cause lag.
Since the definition of a "Mechanoid" can be a bit ambiguous across mods, I've created 3 detection modes for modifying Mechanoid stats, as follows:
=======================================
├── ○ Strict Mode (Vanilla Mechanoids Only)
│ Only detects pawns with IsMechanoid = true.
│ Recommended: When using only Vanilla + VFE Mechanoids.
│
├── ○ Extended Mode (Includes Androids) ← Recommended / Default
│ Detects all pawns with non-standard flesh types.
│ Recommended: If you are using Android Tiers or similar Android mods.
│
└── ○ Broadest Mode (All Non-Organic Pawns)
Detects all pawns with no flesh.
Recommended: If you are using a massive amount of Mech/Robot mods.
=======================================
(And don't worry, even if you have a ton of Mech mods and the detection isn't perfect, it won't cause crazy red errors.)
------[Also, please place this mod as low as possible in your load order — just before RocketMan is fine]------
Known Minor Bug: When using ranged weapons from certain mods to shoot mechanoids, there is a low chance the damage modification won't take effect. It doesn't affect much (I didn't test it with CE). Of course, I still recommend using Character Editor to fine-tune weapon stats if you want precise numbers (if you don't mind the hassle).
---WARNING!!! All code for this mod was generated by AI. I was only responsible for testing and adjustments.---
[Ramblings below]
Runs perfectly in a 500-mod environment — no red errors! Nailed it! Nailed it! Nailed it!
Originally this was for personal use, but I've always admired mod creators, so I wanted to contribute something to the Rim community and learned how to publish this mod. In other words, this is my very first mod — please go easy on me TmT
I'm a total modding newbie, but I'll do my best to fix any issues. Please let me know if you find any problems, fellow Rim players!
Thanks for the support! I hope this mod can be of help to all of you!
--------[Q&A Section]--------
Q: Do I need to start a new save?
A: No! Add or remove it anytime — it won't affect your save file.
Q: Is it compatible with Character Editor?
A: Fully compatible with Character Editor! The modified value multipliers are calculated last. (That's why this mod needs to be placed so low in the load order.)
Q: Can I individually adjust the stat multipliers for a specific colonist?
A: Of course! It was added in a recent update — just tested it, works perfectly! OwO
Q: Your mod is really useful — can I give you a thumbs up?
A: Yes, yes, absolutely! OmO Your support will keep me happy for a long time!
Q: Is it compatible with Combat Extended (CE)?
A: Just a little bit. There is a slight bug with the modified ranged damage. (But if people report that this bug is too impactful, I will quickly release a patch for it! OmO)