Genetically engineering as a living weapon, you sold your services as a mercenary to afford the steady supply of go-juice needed to keep you alive. Fate or happenstance led you to job guarding an interstellar passenger vessel carrying hundreds of orphaned or abandoned children from various rim-colonies and underdeveloped planets. The destination - an urbworld megafactory they'd be working in for the rest of their lives.
The Rim had other plans, however, and now you must find a way to survive and possibly escape while fighting against the many dangers lurking on this planet.
Note: You'll have to manually change the 3 baseliners from adults to children, since Rimworld doesn't have a scenario condition to start with child or infant pawns. You'll have tto add your own weapon since I play with CE and can't be arsed to make 2 versions of this.
Your faction will be a New Arrivals.
Start with one adult or child sanguophage and one other colonist of any age.
Start with:
-Silver x1000
-Packaged survival meal x40
-Go-juice x15
-Medicine x20
-Component x20
-Wood x200
-Steel x400
-Cat x1