Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Combat Proficiency

Make combat skills truly matter. This mod dynamically adjusts a pawn’s combat performance based on Shooting and Melee skill. Amateurs below the baseline will suffer penalties from inexperience, while skilled fighters and veterans above the baseline gain stronger and more reliable combat performance. At level 20, each skill also unlocks a unique legendary technique. Core System Level 5 is the baseline Levels 0–4: amateur penalties Levels 6–20: veteran bonuses Level 20: unlocks a legendary technique Shooting Proficiency Shooting skill affects: Aiming delay factor Ranged cooldown factor Move speed Accuracy factors at all four ranges Legendary Technique: Penetrating Shot If a legendary shooter destroys a non-core body part with direct ranged damage and there is remaining damage left, that excess damage will continue once into the parent body part. Melee Proficiency Melee skill affects: Melee cooldown factor Melee damage factor Move speed Stagger duration factor Legendary Technique: Chain Kill After a legendary melee fighter kills a target in melee, their melee cooldown is immediately reset, allowing another attack right away. Settings This mod currently includes: Effect scope: Global / Colonists only Shooting multiplier Melee multiplier Legendary techniques toggle Show proficiency hediffs Show exact modifier values Notes Supports automatic English / Simplified Chinese switching Adds two informational health tab entries: Shooting Proficiency and Melee Proficiency These entries display current stage, flavor text, legendary technique info, and exact modifiers