The Dead Man's Switch - Unwoven
This mod is in its early stages, a series of personal experiments that may or may not evolve into a proper something. Subscribe at your own risk!
Vision
A grittier DMS universe. Harder, but not through bullet sponges or loss of QoL. The challenge comes from simplifying some aspects and deeper integration with submods and DLCs.
Lore Rationale
The Colonial Fleet's greatest achievement is its standardization. Centuries of production across countless worlds have refined their technology into a unified, predictable system.
Features
- Removes quality variance from all dragoon modules, DMS melee weapons and armor (but not from clothing)
- Adds Refurbishment recipe for repairing the weapons and armor above mentioned
- Adds waste generation to all automated buildings
- Removes DMS tribute collector exchange of prisoners for honor. I'm working on mechanisms for exchanging dead mechs for honor instead. You can now sell a bunch of exotic and imperial items for honor.
- Replaces the DMS Wetware gene feature (of extreme bad taste) for more sensible mental (learning, research, rest) and mechanitor bonuses
- Adds Nuclear Battery to some traders (instead of rare loot only)
Roadmap
- Improve recipes and research
- Hide redundant items
- Deeper integration between DMS core and its submods and the DLCs
- New Ideology
- Several improvements to Dragoons and Ancients
- A LOT more
All silly lil xml patches coded by me.
DMS is an amazing series of mods, all credits to Aoba and team.