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Character Editor - Skill Order Fix

Description Adds compatability with Mods adding new Skills. Mods still need an XML patch. By default vanilla skills get an order from 0-110(0,10,20..). This allows to add Skills in between and display them correctly in Character Editor. This is similar how by default Skills get ordered in the Hud (Bio -> Skills), although in that case it is descending (120-0). Adds the Expertise Tab which allows to change the level of VSE expertises. Experimental. Supported Mods - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3690936825] Toughness Skill - No Hugslib [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3448693012] Toughness Skill [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400246558] Vanilla Skills Expanded [/url] Example Patch <Patch> <!-- Toughness--> <Operation Class="PatchOperationAddModExtension"> <xpath>Defs/SkillDef[defName="Toughness"]</xpath> <value> <li Class="CharacterEditorSkillFix.SkillOrderExtension"> <order>11</order> </li> </value> </Operation> </Patch> Vanilla Order <Patch> <!-- Melee --> <Operation Class="PatchOperationAddModExtension"> <xpath>Defs/SkillDef[defName="Melee"]</xpath> <value> <li Class="CharacterEditorSkillFix.SkillOrderExtension"> <order>10</order> </li> </value> </Operation> <!-- Construction --> <Operation Class="PatchOperationAddModExtension"> <xpath>Defs/SkillDef[defName="Construction"]</xpath> <value> <li Class="CharacterEditorSkillFix.SkillOrderExtension"> <order>20</order> </li> </value> </Operation> </Patch>