Character Editor - Skill Order Fix
Description
Adds compatability with Mods adding new Skills. Mods still need an XML patch.
By default vanilla skills get an order from 0-110(0,10,20..). This allows to add Skills in between and display them correctly in Character Editor.
This is similar how by default Skills get ordered in the Hud (Bio -> Skills), although in that case it is descending (120-0).
Adds the Expertise Tab which allows to change the level of VSE expertises. Experimental.
Supported Mods
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3690936825] Toughness Skill - No Hugslib [/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3448693012] Toughness Skill [/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400246558] Vanilla Skills Expanded [/url]
Example Patch
<Patch>
<!-- Toughness-->
<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/SkillDef[defName="Toughness"]</xpath>
<value>
<li Class="CharacterEditorSkillFix.SkillOrderExtension">
<order>11</order>
</li>
</value>
</Operation>
</Patch>
Vanilla Order
<Patch>
<!-- Melee -->
<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/SkillDef[defName="Melee"]</xpath>
<value>
<li Class="CharacterEditorSkillFix.SkillOrderExtension">
<order>10</order>
</li>
</value>
</Operation>
<!-- Construction -->
<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/SkillDef[defName="Construction"]</xpath>
<value>
<li Class="CharacterEditorSkillFix.SkillOrderExtension">
<order>20</order>
</li>
</value>
</Operation>
</Patch>