Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Anthros for Everyone

Make everyone in the Rim a furry. All xenotypes receive thematic anthro genes. Cosmetic only. Because every colony deserves more fluff.

Adds anthro fur, ears, tails, and headbones to every xenotype. Each xenotype receives a themed pack matching its identity: hussars get predators, dirtmoles get burrowers, genies get foxes, and so on. All genes are purely cosmetic, zero stat changes, zero costs.

How It Works: Sets and Packs

  • A set is a group of genes that create one full anthro appearance (e.g. bear fur + bear ears + bear tail = bear set).
  • A pack is a container with one or more sets. When a pawn spawns with a pack gene, the Random Genetics Framework picks one random set and applies it.
  • Themed packs group sets by theme (e.g. the "Violent" pack has wolf, shark, bear). Each pawn gets a random appearance from the themed pool.

Two hussars in the same colony might look different (one a shark, one a wolf) but both fit the "violent combatant" theme.

Available Sets (35+)

15 Anthrosonae sets (always available): Bear, Cat, Cow, Deer, Drake, Fox, Griff, Goat, Horse, Hyena, Red Panda, Rabbit, Shark, Wolf, Wah
10 Mammalia sets (optional): Barkkin, Bonecrown, Wiretail, Hidewing, Seertusk, Hindhopper, Haytankard, Cloudpuff, Devilpuff, Blastheart with cosmetic-only copies, all stats stripped.
9 Feline sets (optional): Cheetah, Cougar, Housecat, Leopard, Lion, Lynx, Serval, Snow Leopard, Tiger
1 Kobold set (optional): Head, ears, tail, 3 cosmetic horn variants.
2 Oca's Anthrosonae Sets: Raccoon, Skunk
Mixed sets: Dryad Deer and Sanguophage vampires; unique cross-mod combinations.

Themed Packs

Sets from optional mods are included only when installed. Some xenotypes get unique sets instead of packs. See Integrations below.

Pack

Base Sets

+ Optional

Example Xenotype

Random (Any)

All 15 Anthrosonae

All Mammalia / All Felines / Kobold / Oca's Anthrosonae

Baseliner

Digger

Bear, Rabbit

Hindhopper

Dirtmole

Crafty

Fox

Wiretail / Raccoon

Genie

Violent

Shark, Wolf, Bear

Barkkin / Tiger, Lion, Leopard, Cheetah

Hussar, Uhlan (VRE), PsyKnight (BIT)

Firey

Drake

Kobold (orange/red skin)

Impid, Pyrocaster (BIT)

Heavy

Cow, Bear

Seertusk, Haytankard

Neanderthal

Scavenger

Hyena

Kobold (black/gray skin) / Raccoon / Skunk

Waster

Social

Cat, Red Panda

Housecat

Highmate, Lowmate (VRE)

Space

Griff, Drake

Starjack (Odyssey)

Psychic

Griff, Red Panda, Fox

Seertusk / Snow Leopard

Arcanists (BIT)

Frost

Fox, Bear

Cloudpuff / Snow Leopard

Frostshaper (BIT)

Wild

Deer, Horse, Goat

Bonecrown / Lynx, Cougar, Serval

Wolfman (VRE), Wildspeaker (BIT)

Small

Cat, Rabbit, Fox

Wiretail, Hidewing / Kobold / Housecat

Wind & Electric

Griff

Cloudpuff

Stormcaller (BIT)

Some xenotypes get unique sets instead of packs, see Integrations below.

Mods that provide new sets

Links below

Mammalia— 10 mammal sets + Dryad Deer and Sanguophage mixed sets.
Hide settings: xenotypes + factions, factions only, or original genes (VEF, savegame-safe). All off by default.

Anthrosonae: Felines — 9 feline sets into Violent, Social, Psychic, Frost, Wild.
Hide settings: xenotypes + faction spawns. On by default.

Oca's Anthrosonae — 2 sets (Raccoon and Skunk)
Hide settings: xenotypes + faction spawns. On by default.

Rapidfyre's Kobolds Xenotype — 1 kobold set into Firey, Scavenger, Small with themed skin colors.
Hide settings: xenotypes, factions, scenarios, genes (VEF, savegame-safe). All off by default.

Mods that receive packs on their xenotypes

Biotech (DLC) — Baseliner, Dirtmole, Genie, Hussar, Neanderthal, Impid, Waster, Highmate, Sanguophage, Yttakin.
Odyssey (DLC) — Starjack gets Space pack.
Stoneborn — Bear set. Halffoot — Kobold/Wiretail/Fox (priority-based).
VRE - Hussar — Uhlan gets Violent. VRE - Highmate — Lowmate gets Social.
VRE - Lycanthrope — Wolfman gets Deer set.
VRE - Phytokin (+ Mammalia) — Dryad Deer sets. VRE - Sanguophage (+ Mammalia) — Vampire sets.
Biotech Integration Tweaks — Arcanists get Psychic, PsyKnight gets Violent, Tribals get Firey/Frost/Wild/Wind.

Settings

Hiding settings for genes, xenotypes and factions.

Additional hiding settings per mod are described in the Integrations section above.

Note: Hiding xenotypes/factions requires a restart and is not savegame-safe. Hiding genes via VEF is savegame-safe.

Many more cosmetic genes as the forms of sets will appear in the genepool, decreasing the value of xenogenes a bit. There are mod to separate cosmetic from functional genes. I recommend using those. I don't touch much the xenogenes system in my gameplays so I don't know how disruptive this really is.

FAQ

Q: Does this affect balance?
A: No. Every gene is purely cosmetic.

Q: Is this savegame-safe?
A: Yes to add. Existing pawns won't get new genes, only newly generated ones. Not to remove.

Q: Why are xenotypes hidden by default?
A: Anthrosonae and Feline xenotypes are redundant since this mod redistributes their genes. Re-enable in settings.

Load Order

Load this mod after all integrated mods. It should be at the bottom of your mod list.

Add more integrations. Probably.

ErinAnthrosonae, the foundation this mod is built on.
HalicadeRandom Genetics Framework, which powers the set and pack system.
imranfishXML Extensions, for the settings menu.
Oskar PotockiVanilla Expanded Framework, for gene hiding support.
LythicalAnthrosonae: Felines, for the feline gene assets.
LennoxiconMammalia, for the mammal gene assets.
RapidfyreRapidfyre's Kobolds Xenotype, for the kobold gene assets.
ocarinaOca's Anthrosonae, for the new anthrosonae animal assets.

[ko-fi.com]
Making mods takes a lot of time and effort. If you enjoy what I make, consider sending me a caffeine drink on Ko-fi!

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Загрузить 270.1 KB