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Anthros for Everyone

Make everyone in the Rim a furry. All xenotypes receive thematic anthro genes. Cosmetic only. Because every colony deserves more fluff.

Adds anthro fur, ears, tails, and headbones to every xenotype. Each xenotype receives a themed pack matching its identity: hussars get predators, dirtmoles get burrowers, genies get foxes, and so on. All genes are purely cosmetic, zero stat changes, zero costs.

How It Works: Sets and Packs

  • A set is a group of genes that create one full anthro appearance (e.g. bear fur + bear ears + bear tail = bear set).
  • A pack is a container with one or more sets. When a pawn spawns with a pack gene, the Random Genetics Framework picks one random set and applies it.
  • Themed packs group sets by theme (e.g. the "Violent" pack has wolf, shark, bear). Each pawn gets a random appearance from the themed pool.

Two hussars in the same colony might look different (one a shark, one a wolf) but both fit the "violent combatant" theme.

Available Sets (35+)

15 Anthrosonae sets (always available): Bear, Cat, Cow, Deer, Drake, Fox, Griff, Goat, Horse, Hyena, Red Panda, Rabbit, Shark, Wolf, Wah
10 Mammalia sets (optional): Barkkin, Bonecrown, Wiretail, Hidewing, Seertusk, Hindhopper, Haytankard, Cloudpuff, Devilpuff, Blastheart with cosmetic-only copies, all stats stripped.
9 Feline sets (optional): Cheetah, Cougar, Housecat, Leopard, Lion, Lynx, Serval, Snow Leopard, Tiger
1 Kobold set (optional): Head, ears, tail, 3 cosmetic horn variants.
2 Oca's Anthrosonae Sets: Raccoon, Skunk
Mixed sets: Dryad Deer and Sanguophage vampires; unique cross-mod combinations.

Themed Packs

Sets from optional mods are included only when installed. Some xenotypes get unique sets instead of packs. See Integrations below.

Pack

Base Sets

+ Optional

Example Xenotype

Random (Any)

All 15 Anthrosonae

All Mammalia / All Felines / Kobold / Oca's Anthrosonae

Baseliner

Digger

Bear, Rabbit

Hindhopper

Dirtmole

Crafty

Fox

Wiretail / Raccoon

Genie

Violent

Shark, Wolf, Bear

Barkkin / Tiger, Lion, Leopard, Cheetah

Hussar, Uhlan (VRE), PsyKnight (BIT)

Firey

Drake

Kobold (orange/red skin)

Impid, Pyrocaster (BIT)

Heavy

Cow, Bear

Seertusk, Haytankard

Neanderthal

Scavenger

Hyena

Kobold (black/gray skin) / Raccoon / Skunk

Waster

Social

Cat, Red Panda

Housecat

Highmate, Lowmate (VRE)

Space

Griff, Drake

—

Starjack (Odyssey)

Psychic

Griff, Red Panda, Fox

Seertusk / Snow Leopard

Arcanists (BIT)

Frost

Fox, Bear

Cloudpuff / Snow Leopard

Frostshaper (BIT)

Wild

Deer, Horse, Goat

Bonecrown / Lynx, Cougar, Serval

Wolfman (VRE), Wildspeaker (BIT)

Small

Cat, Rabbit, Fox

Wiretail, Hidewing / Kobold / Housecat

—

Wind & Electric

Griff

Cloudpuff

Stormcaller (BIT)

Some xenotypes get unique sets instead of packs, see Integrations below.

Mods that provide new sets

Links below

Mammalia— 10 mammal sets + Dryad Deer and Sanguophage mixed sets.
Hide settings: xenotypes + factions, factions only, or original genes (VEF, savegame-safe). All off by default.

Anthrosonae: Felines — 9 feline sets into Violent, Social, Psychic, Frost, Wild.
Hide settings: xenotypes + faction spawns. On by default.

Oca's Anthrosonae — 2 sets (Raccoon and Skunk)
Hide settings: xenotypes + faction spawns. On by default.

Rapidfyre's Kobolds Xenotype — 1 kobold set into Firey, Scavenger, Small with themed skin colors.
Hide settings: xenotypes, factions, scenarios, genes (VEF, savegame-safe). All off by default.

Mods that receive packs on their xenotypes

Biotech (DLC) — Baseliner, Dirtmole, Genie, Hussar, Neanderthal, Impid, Waster, Highmate, Sanguophage, Yttakin.
Odyssey (DLC) — Starjack gets Space pack.
Stoneborn — Bear set. Halffoot — Kobold/Wiretail/Fox (priority-based).
VRE - Hussar — Uhlan gets Violent. VRE - Highmate — Lowmate gets Social.
VRE - Lycanthrope — Wolfman gets Deer set.
VRE - Phytokin (+ Mammalia) — Dryad Deer sets. VRE - Sanguophage (+ Mammalia) — Vampire sets.
Biotech Integration Tweaks — Arcanists get Psychic, PsyKnight gets Violent, Tribals get Firey/Frost/Wild/Wind.

Settings

Hiding settings for genes, xenotypes and factions.

Additional hiding settings per mod are described in the Integrations section above.

Note: Hiding xenotypes/factions requires a restart and is not savegame-safe. Hiding genes via VEF is savegame-safe.

Many more cosmetic genes as the forms of sets will appear in the genepool, decreasing the value of xenogenes a bit. There are mod to separate cosmetic from functional genes. I recommend using those. I don't touch much the xenogenes system in my gameplays so I don't know how disruptive this really is.

FAQ

Q: Does this affect balance?
A: No. Every gene is purely cosmetic.

Q: Is this savegame-safe?
A: Yes to add. Existing pawns won't get new genes, only newly generated ones. Not to remove.

Q: Why are xenotypes hidden by default?
A: Anthrosonae and Feline xenotypes are redundant since this mod redistributes their genes. Re-enable in settings.

Load Order

Load this mod after all integrated mods. It should be at the bottom of your mod list.

Add more integrations. Probably.

Erin — Anthrosonae, the foundation this mod is built on.
Halicade — Random Genetics Framework, which powers the set and pack system.
imranfish — XML Extensions, for the settings menu.
Oskar Potocki — Vanilla Expanded Framework, for gene hiding support.
Lythical — Anthrosonae: Felines, for the feline gene assets.
Lennoxicon — Mammalia, for the mammal gene assets.
Rapidfyre — Rapidfyre's Kobolds Xenotype, for the kobold gene assets.
ocarina — Oca's Anthrosonae, for the new anthrosonae animal assets.

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