Make everyone in the Rim a furry. All xenotypes receive thematic anthro genes. Cosmetic only. Because every colony deserves more fluff.
[img]https://i.imgur.com/0gN5ME0.png[/img]
Adds anthro fur, ears, tails, and headbones to every xenotype. Each xenotype receives a [b]themed pack[/b] matching its identity: hussars get predators, dirtmoles get burrowers, genies get foxes, and so on. All genes are [b]purely cosmetic[/b], zero stat changes, zero costs.
How It Works: Sets and Packs
[list]
[*] A [b]set[/b] is a group of genes that create one full anthro appearance (e.g. bear fur + bear ears + bear tail = bear set).
[*] A [b]pack[/b] is a container with one or more sets. When a pawn spawns with a pack gene, the Random Genetics Framework picks one random set and applies it.
[*] [b]Themed packs[/b] group sets by theme (e.g. the "Violent" pack has wolf, shark, bear). Each pawn gets a random appearance from the themed pool.
[/list]
Two hussars in the same colony might look different (one a shark, one a wolf) but both fit the "violent combatant" theme.
Available Sets (35+)
[b]15 Anthrosonae sets (always available):[/b] Bear, Cat, Cow, Deer, Drake, Fox, Griff, Goat, Horse, Hyena, Red Panda, Rabbit, Shark, Wolf, Wah
[b]10 Mammalia sets (optional):[/b] Barkkin, Bonecrown, Wiretail, Hidewing, Seertusk, Hindhopper, Haytankard, Cloudpuff, Devilpuff, Blastheart with cosmetic-only copies, all stats stripped.
[b]9 Feline sets (optional):[/b] Cheetah, Cougar, Housecat, Leopard, Lion, Lynx, Serval, Snow Leopard, Tiger
[b]1 Kobold set (optional):[/b] Head, ears, tail, 3 cosmetic horn variants.
[b]Mixed sets:[/b] Dryad Deer and Sanguophage vampires; unique cross-mod combinations.
Themed Packs
Sets from optional mods are included only when installed. Some xenotypes get unique sets instead of packs. See Integrations below.
Pack
Base Sets
+ Optional
Example Xenotype
Random (Any)
All 15 Anthrosonae
All Mammalia / All Felines / Kobold
Baseliner
Digger
Bear, Rabbit
Hindhopper
Dirtmole
Crafty
Fox
Wiretail
Genie
Violent
Shark, Wolf, Bear
Barkkin / Tiger, Lion, Leopard, Cheetah
Hussar, Uhlan (VRE), PsyKnight (BIT)
Firey
Drake
Kobold (orange/red skin)
Impid, Pyrocaster (BIT)
Heavy
Cow, Bear
Seertusk, Haytankard
Neanderthal
Scavenger
Hyena
Kobold (black/gray skin)
Waster
Social
Cat, Red Panda
Housecat
Highmate, Lowmate (VRE)
Space
Griff, Drake
—
Starjack (Odyssey)
Psychic
Griff, Red Panda, Fox
Seertusk / Snow Leopard
Arcanists (BIT)
Frost
Fox, Bear
Cloudpuff / Snow Leopard
Frostshaper (BIT)
Wild
Deer, Horse, Goat
Bonecrown / Lynx, Cougar, Serval
Wolfman (VRE), Wildspeaker (BIT)
Small
Cat, Rabbit, Fox
Wiretail, Hidewing / Kobold / Housecat
—
Wind & Electric
Griff
Cloudpuff
Stormcaller (BIT)
Some xenotypes get unique sets instead of packs, see Integrations below.
[img]https://i.imgur.com/PChOL9C.png[/img]
Mods that provide new sets
Links below
[b]Mammalia[/b]— 10 mammal sets + Dryad Deer and Sanguophage mixed sets.
[i]Hide settings:[/i] xenotypes + factions, factions only, or original genes (VEF, savegame-safe). All off by default.
[b]Anthrosonae: Felines[/b] — 9 feline sets into Violent, Social, Psychic, Frost, Wild.
[i]Hide settings:[/i] xenotypes + faction spawns. On by default.
[b]Rapidfyre's Kobolds Xenotype[/b] — 1 kobold set into Firey, Scavenger, Small with themed skin colors.
[i]Hide settings:[/i] xenotypes, factions, scenarios, genes (VEF, savegame-safe). All off by default.
Mods that receive packs on their xenotypes
[b]Biotech[/b] (DLC) — Baseliner, Dirtmole, Genie, Hussar, Neanderthal, Impid, Waster, Highmate, Sanguophage, Yttakin.
[b]Odyssey[/b] (DLC) — Starjack gets Space pack.
[b]Stoneborn[/b] — Bear set. [b]Halffoot[/b] — Kobold/Wiretail/Fox (priority-based).
[b]VRE - Hussar[/b] — Uhlan gets Violent. [b]VRE - Highmate[/b] — Lowmate gets Social.
[b]VRE - Lycanthrope[/b] — Wolfman gets Deer set.
[b]VRE - Phytokin[/b] (+ Mammalia) — Dryad Deer sets. [b]VRE - Sanguophage[/b] (+ Mammalia) — Vampire sets.
[b]Biotech Integration Tweaks[/b] — Arcanists get Psychic, PsyKnight gets Violent, Tribals get Firey/Frost/Wild/Wind.
Settings
Hiding settings for genes, xenotypes and factions.
Additional hiding settings per mod are described in the Integrations section above.
[b]Note:[/b] Hiding xenotypes/factions requires a restart and is [b]not savegame-safe[/b]. Hiding genes via VEF is savegame-safe.
[img]https://i.imgur.com/0UaMyRj.png[/img]
Many more cosmetic genes as the forms of sets will appear in the genepool, decreasing the value of xenogenes a bit. There are mod to separate cosmetic from functional genes. I recommend using those. I don't touch much the xenogenes system in my gameplays so I don't know how disruptive this really is.
FAQ
[b]Q: Does this affect balance?[/b]
A: No. Every gene is purely cosmetic.
[b]Q: Is this savegame-safe?[/b]
A: Yes to add. Existing pawns won't get new genes, only newly generated ones. Not to remove.
[b]Q: Why are xenotypes hidden by default?[/b]
A: Anthrosonae and Feline xenotypes are redundant since this mod redistributes their genes. Re-enable in settings.
Load Order
Load this mod [b]after[/b] all integrated mods. It should be at the [b]bottom[/b] of your mod list.
[img]https://i.imgur.com/Zi9VMrB.png[/img]
Add more integrations. Probably.
[img]https://i.imgur.com/x5eXNMU.png[/img]
[b]Erin[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418]Anthrosonae[/url], the foundation this mod is built on.
[b]Halicade[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3281684320]Random Genetics Framework[/url], which powers the set and pack system.
[b]imranfish[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206]XML Extensions[/url], for the settings menu.
[b]Oskar Potocki[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url], for gene hiding support.
[b]Lythical[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3687739122]Anthrosonae: Felines[/url], for the feline gene assets.
[b]Lennoxicon[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431]Mammalia[/url], for the mammal gene assets.
[b]Rapidfyre[/b] — [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3527068437]Rapidfyre's Kobolds Xenotype[/url], for the kobold gene assets.
[img]https://i.imgur.com/gde15K3.png[/img]
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