A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.
Surprising that no one has done it for so long.
What it fixes:
- Ammo - raiders and other pawns now spawn with ammo for their sidearm ranged weapons
- CQC - colonists now switch to melee when attacked in close range
- Ammo - weapon selection skips guns with no ammo
- Reload - colonists can no longer swap weapons while reloading
- Weight/Bulk - sidearm pickup respects CE inventory limits
- DPS - ranged weapon rating uses CE stats
If this helped you, please rate the mod!
My Other Mods: