Tired of waiting at 4x speed for a research bar to slowly fill? Are your colonists incapable of critical thinking? Do you think it's a bit silly that staring at a bench for long enough will grant your tribals knowledge of the Johnson-Tanaka drive? Pack your gear and go hunt for the knowledge of the ancients instead!
Adds four new tiered items that can be found as loot in ruins and given as quest rewards. They are single-use items that immediately advance the progress of the current research project by a number of points, similar to how a techprof subpersona core is used. They can also rarely appear on exotic goods traders. This was inspired by the research system in Kenshi.
Compatibility
[list]
[*] Imperial traders from the Royalty DLC are a consistent source of lower-grade research items.
[*] Certain structures in the Odyssey DLC have a chance to contain research items.
[*] Make sure this is loaded AFTER any mod that changes structure loot tables (such as Better Exploration Loot).
[*] Mods that add new structures will need to make a patch to include these items.
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Credits
[b]Lambda[/b] for creating the XML and C#
[b]Argón[/b] for creating the textures
Permissions
The Tech Hunter's Delight mod is released under the CC BY-NC-SA 4.0 license.
All people have permission to modify, update, fork, and redistribute this mod for non-commercial purposes. Give credit where it's due.