Every colonist gets a 24-hour work priority grid. Set who does what and when, per work type, per hour both by-pawn and by-job. Put your cook on meals at dawn, your miners underground during the day, and get everyone cleaning in the evening because somebody has to do it.

Features
- Replaces the vanilla work tab (by default) with a resizeable, full 24-hour scheduling grid per colonist
- *NEW* Mod setting available to run vanilla work tab and Clockwork side-by-side
- *NEW* Mod setting available to change the amount of priority levels, from 4 to 20.
- Base priority column — hours you don't touch fall back to this, so you're not filling out 24 cells for every skill
- Schedule shift presets (day, night, morning, evening) — apply to one skill or all of them in two clicks
- Drag to paint priorities, right-drag to erase — no menus, no fuss
- Pawn portraits, skill bars, passion flames, and skill levels right in the grid
- Copy/paste schedules between colonists
- Current hour highlighted so you can see what's active right now
- Ability to change scheduled activity by cycling them right from the grid (everything, rec, work, etc)
- Persists all schedules on save/reload
- Multiplayer synced (Zetrith's MP mod) — edit schedules with your friends without exploding
- Works with modded work types (VE, Dubs, Hospitality, whatever else you're running)
How To Use
Open the Work tab, pick a colonist, click cells. That's it. Right-click to revert a cell back to its base priority. Use Set Schedule to bulk-apply presets when you don't feel like clicking 200 cells.
Performance
Lightweight. Cached priority lookups, no per-frame garbage. Won't tank your FPS.
Save Compatible
Safe to add or remove mid-save. Your pawns just go back to being unsupervised idiots if you take it out.
Wishlist / Roadmap
- Mod option for more priority levels
- Reorder work types in pawn-view
- Configurable UI warning thresholds for N-workers in a role
- Shift-click work type from pawn view to open work type in work-view
- Searchable pawn and work type list
- Copy/paste schedules between pawns in work-view
- Coverage heatmap in work-view (visual cue for coverage gaps)
- Save/load schedule templates