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Clean Pathfinding 2 Continued

[img]https://i.imgur.com/ki1CPZe.gif[/img] When calculating pathfinding costs, terrain tiles that generate filth are considered and assigned an avoidance value, encouraging pawns to steer clear of them. Roads can also be given a positive attraction bonus, making them more desirable routes. Additionally, the overall pathfinding range is adjustable, and optional features such as light attraction and extended range can be enabled. The mod previously produced numerous red errors, along with a few yellow warnings. These issues have been addressed through extensive fixes, including significant code cleanup and reworking. As a result, the mod now runs with zero errors and appears to function as originally intended by the creator. Thorough testing has been conducted by adding various tiles and observing colonist behavior, and everything is performing as expected so far. However, further testing is still recommended to ensure full reliability and efficiency. If you encounter any issues, please report them, and as always, keep backups when using the mod. Original mod creator [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2603765747]https://steamcommunity.com/sharedfiles/filedetails/?id=2603765747[/url]

Зависимости мода

Логотип мода

Harmony

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