[自动矿机单元] - Auto Miner Unit
Here is the English translation:
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A flying mining machine!
…Well, actually there is no mining machine.
Inspired by Ascension Megacorp and Sell of Minerals.
If they can scatter mining drones everywhere, why can’t my sky‑piercing, ground‑breaking colony deploy mining units to harvest remote resources?
This mod adds **two Mining Unit Deployment Pods**, which can only be launched toward mineral sites detected by long‑range mineral scanners.
When the set operation duration ends, the pod automatically returns and brings the resources back to the colony.
Due to reasons that cannot be publicly disclosed, the mining efficiency is only **NotPercentage**.
Of course, everything mentioned above can be configured in-game.
A dedicated **Mining Unit Launcher** is also added.
Why not use the vanilla one?
Uh… to avoid confusion, I guess.
No secondary map is generated during the entire process.
So you won’t see the mining unit, and you also save one extra map tile of performance cost. Probably good.
Even if your reverse‑thrust starship leaves the planet, the pod can still deliver resources to your new colony — Ascension‑grade hyper‑precision logistics.
During mining operations, the target tile becomes inaccessible.
For “construction safety”, they say.