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Tree Position Fix

Shifts trees to render centered on their cell instead of being anchored to the bottom edge. In vanilla RimWorld, trees are drawn aligned to the bottom of their tile. This looks fine in forests, but becomes noticeable when placing trees in planned layouts — along paths, in parks, or around buildings. This mod fixes that by nudging tree rendering toward the center of the cell. [img]https://raw.githubusercontent.com/ErikGrischuk/TreePositionFix/refs/heads/main/ezgif-668ab7805dd232da.gif[/img] What it does [list] [*] Moves tree rendering position upward so trees sit centered on their tile [*] Adjusts the placement ghost to match (what you see when planting is what you get) [*] Shifts tree shadows accordingly [*] Affects only trees — grass, bushes, and other plants are untouched [*] Individual offsets for DLC trees (Biotech, Ideology, Royalty, Odyssey) [*] Trees already centered in vanilla (Rat palm, Bonsai) are automatically excluded [/list] Known issues [list] [*] Young saplings may appear slightly off-center until they grow larger — this is a vanilla limitation [/list] Technical details [list] [*] Harmony Prefix patch on Plant.Print() [*] XML patch on TreeBase to adjust placement ghost position [*] Pure visual change — no gameplay impact [*] Safe to add or remove mid-save [/list] Compatibility [list] [*] RimWorld 1.6 [*] All DLCs supported (works without any DLC too) [*] Should work with most mods [*] May conflict with mods that also patch Plant.Print() [*] Load after Harmony and Core [/list] Requirements [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]Harmony[/url] [/list] Open Source This mod is licensed under MIT — feel free to use, modify, and redistribute. Source code: [url=https%3A%2F%2Fgithub.com%2FErikGrischuk%2FTreePositionFix]GitHub[/url][github.com]

Зависимости мода

Логотип мода

Harmony

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