Prisoner Interrogation Ritual
Prisoner Interrogation
[b][i]A prisoner in RimWorld is a commodity: blood, genes, organs, a potential recruit, or a welcome training opportunity for the skills of your sadi-- ahem, your medics.[/i][/b]
[b]And now, they can provide you with valuable intelligence[/b], extracted during a ritual involving generous use of bats (or other blunt instruments of persuasion). As all research shows, torture being an excellent way to obtain correct and accurate information, you will extract from the bruised (and potentially cold, if you go too far) body the location of an ancient complex known only to your victi-- your prisoner of war.
[i]Do you want to know more?[/i]
Features
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[*] The ritual is universal, like Leader Speech or Conversion. All ideologies have access to it.
[*] The ritual is tied to a precept that lets you configure whether your ideology rejoices in this little war crime, or is horrified by such a beating.
[*] The ritual reward can be changed either directly in the ideology window using Dev mode (game engine limitation) or via a mod settings menu. If you install our other mod [b]New Ritual Rewards[/b], you can for example Discover a Worksite or an Enemy Camp after an interrogation...
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Compatibility
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[*] The precept is configured with Vanilla memes (Supremacist, Pain is Virtue, Raider, Cannibal, Bloodfeeding) and Vanilla Ideology Expanded memes (Nationalist, Bushido, Blood Court, Healthcare, Emancipation, Pacifist).
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[b]Required:[/b] Ideology DLC