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VoidWirelessGrid

VoidWirelessGrid / Void Wireless Grid [b]Supported Version:[/b] RimWorld 1.6 [b]Mod Author:[/b] HeChuanRiver About This Mod Have you ever run into situations like these? Your power generation area is built in one corner of the map, while your main base is on the other side. Backup power, outposts, laboratories, and heavy industry zones are all spread apart, and running power lines takes up space and ruins your layout. VoidWirelessGrid introduces an independent “void-based wireless power transmission system” separate from the local power grid. You can store surplus electricity into a global shared void energy reserve, then use output nodes of different tiers to send that power back into any local grid, anywhere you need it. This is not a traditional “infinite power generator” building. It is a power network built around storage, distribution, and long-distance cross-zone transmission. Supports cross-map power transfer and Save Our Ship 2. Core Features [list] [*] [b]Void Grid Hub[/b] Maintains the entire void wireless power network. As long as at least one hub exists on a map, input nodes and output nodes can connect to the same shared void storage. [*] [b]Void Grid Input Node[/b] After connecting to a local power grid, it continuously writes excess generated power into the global void reserve, as long as local demand is already satisfied. Each independent grid only allows one input node to actively write power, preventing duplicate input. [*] [b]Void Grid Output Node A[/b] Maximum output per node: 2000W. Suitable for small outposts, living areas, lighting zones, or backup supply. [*] [b]Void Grid Output Node B[/b] Maximum output per node: 5000W. Suitable as the main power supply node for medium-sized bases. [*] [b]Void Grid Output Node C[/b] No per-node output cap. Limited only by local demand and the remaining void reserve. Ideal for large high-power facilities, late-game industrial zones, and burst-demand scenarios. [*] [b]Void Grid Core[/b] Periodically produced by the hub. Used to craft input and output nodes, and to stabilize their connection with the void energy reserve. [/list] Mod Features [list] [*] The hub is a large core structure with unique artwork, powered glow effects, and area lighting. [*] Input and output nodes use brand-new textures and can be placed directly as ground node buildings. [*] Includes three built-in info cards: Current Status, Node Overview, and Void Storage. [*] Supports custom node naming for managing multiple regions, bases, and purposes. [*] The node overview allows direct selection and jump-to navigation for specific input/output nodes. [*] The void storage interface displays current reserves, net input trend, and estimated remaining time. [*] Fully supports five in-game languages: Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. [/list] Credits [b]Art / Textures:[/b] [url=https://steamcommunity.com/profiles/76561199474881235/]Dousha-sensei[/url], with a small portion by NanoBanana Pro. [b]Testing / Feedback:[/b] [url=https://steamcommunity.com/profiles/76561198988463966/]Shop Owner-sama[/url] [b]Localization / Translation Assistance:[/b] Me, ChatGPT [b]Special Thanks:[/b] To all my friends who supported me! Additional Notes If you encounter bugs, balance issues, or abnormal behavior while playing, feel free to leave feedback in the Workshop comments. If you can include error logs, usage scenarios, and your mod list, it will be much easier for me to identify the problem.