Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Rocket's Medals

Allows you to award medals to colonists via award ceremonies. Utilizes base game mechanics to maintain a vanilla feel and keep the project maintainable and performant. Written for performance and scalability and to fit with the game. Medals provide small bonuses, but are intended for roleplay and flavor, not power. A new medal tab is included that shows the medal log for each colonist, in addition to them being on the character inventory. How to use Craft a medal at the smithy, and then on the medal you have gizmo options to add a citation or begin an award ceremony (the ritual). This ritual is available for any ideology and begins at the medal location. You can put the location inside of display cases, or storage, wherever you want the ritual to begin. Ritual Quality The ritual will have a quality that affects the mood bonus given. This is based on the number of colonists attending, the impressiveness of the room, and whether a citation is added. You will be prompted if you want to add one during the ritual, if you forget. Dynamic Traits (optional) If you have allowed it (mod option), medal awards can have some dynamic affect on traits. Bravery awards have a small chance of removing "wimp", for example. Those who receive many medals can gain "Decorated", "Honored", or even "Exhalted". You can disable this in settings. What are Medals Medals are an ingame apparel item, that become biocoded when awarded. Their data is stored in the save, such as who awarded it, when, and what the citation was (if any). If rituals are disabled, then the first person to equip the medal is considered to have been awarded it. The mod uses vanillia mechanics and UI as often as possible, to make it feel properly integrated into the game. The medals are, by default (configurable in mod options) "locked" to the character and won't be dropped. However, you can individually toggle this on medals in the custom medal tab on pawns. This allows you to drop medals for storage, to edit their citation, or for safe-keeping. It also allows you to remove medals from dead bodies, if needed, as otherwise the mod ensures medals that are locked remain on corpses when stripped. Performance The mod code is quite extensive but very low-touch. The medal textures themselves are singular, and rendered using the new sprite approaches available in the latest rimworld. This means the custom sprite render component is used and reduces the texture need to a single medal texture for each. This also makes it easier for people to make and add their own medals. It also means you can add award multiple of the same medals. There is a configurable setting as to how many medals you want to allow a pawn to display on them in world view, but this limitation is more to prevent pawns who have massive quantities of medals showing them below their feet. Compatibility The mod clips into the base game using harmony when XML and other options are not available. This means it should be compatible with everything. It should be safe to add mid-save. If you remove it mid-save, and you have awarded medals, you will get non-critical errors when loading as the items cannot be found. License I have included the source code, PSDs, and everything in the mod itself as well as on my github. Anyone is free to use it for anything, and if I fail to keep this maintained it is just fine to take over it and maintain it. You can also easily make your own medal packs as well, it is as simple as making a medal texture and adding it into the XML. You can use my PSD's as a starting point. Transation Mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3693186090]Rocket's Medals-个人汉化[/url]