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LxC - Build Everywhere

LxC - Build Everywhere Allows building on terrain that normally doesn't support it. What it does Adds construction affordances (Light, Medium, Heavy, Diggable) to terrain types that normally block building: [list] [*] [b]Shallow water[/b] (fresh, ocean, and moving) [*] [b]Chest-deep water[/b] (moving) [*] [b]Marsh[/b] [*] [b]Marshy soil[/b] (adds Medium + Heavy -- already supports Light structures) [*] [b]Soft sand[/b] (adds Medium + Heavy -- already supports Light structures) [*] [b]Mud[/b] [/list] You can now place walls, floors, furniture, workbenches, and other structures on these tiles. How it works Pure XML patches -- no C# code, no Harmony. Maximum compatibility with other mods. Compatibility [list] [*] RimWorld 1.6 [*] Safe to add mid-save [*] Compatible with all DLCs [*] Uses XPath patches, so it works alongside other terrain mods [/list] Credits Original mod by [b]John Midnight[/b] ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=1587651463]Build Everywhere[/url]). Updated for RimWorld 1.6 by Lexxers. Changelog [url=https%3A%2F%2Fgithub.com%2FLx-Mods-Rimworld%2FLxC-BuildEverywhere%2Fblob%2Fmaster%2FCHANGELOG.md]View full changelog on GitHub[/url][github.com] [i]Please use the Comment Section for bug reports, suggestions or requests.[/i] [url=https%3A%2F%2Fko-fi.com%2Flexxes]Ko-fi[/url][ko-fi.com] [url=https%3A%2F%2Fgithub.com%2FLx-Mods-Rimworld%2FLxC-BuildEverywhere]Source Code on GitHub[/url][github.com] Developed by Lexxers