LxC - Build Everywhere
Allows building on terrain that normally doesn't support it.
What it does
Adds construction affordances (Light, Medium, Heavy, Diggable) to terrain types that normally block building:
- Shallow water (fresh, ocean, and moving)
- Chest-deep water (moving)
- Marsh
- Marshy soil (adds Medium + Heavy -- already supports Light structures)
- Soft sand (adds Medium + Heavy -- already supports Light structures)
- Mud
You can now place walls, floors, furniture, workbenches, and other structures on these tiles.
How it works
Pure XML patches -- no C# code, no Harmony. Maximum compatibility with other mods.
Compatibility
- RimWorld 1.6
- Safe to add mid-save
- Compatible with all DLCs
- Uses XPath patches, so it works alongside other terrain mods
Credits
Original mod by John Midnight (Build Everywhere).
Updated for RimWorld 1.6 by Lexxers.
Changelog
View full changelog on GitHub[github.com]
Please use the Comment Section for bug reports, suggestions or requests.
Ko-fi[ko-fi.com]
Source Code on GitHub[github.com]
Developed by Lexxers