LxC - Build Everywhere
Allows building on terrain that normally doesn't support it.
What it does
Adds construction affordances (Light, Medium, Heavy, Diggable) to terrain types that normally block building:
[list]
[*] [b]Shallow water[/b] (fresh, ocean, and moving)
[*] [b]Chest-deep water[/b] (moving)
[*] [b]Marsh[/b]
[*] [b]Marshy soil[/b] (adds Medium + Heavy -- already supports Light structures)
[*] [b]Soft sand[/b] (adds Medium + Heavy -- already supports Light structures)
[*] [b]Mud[/b]
[/list]
You can now place walls, floors, furniture, workbenches, and other structures on these tiles.
How it works
Pure XML patches -- no C# code, no Harmony. Maximum compatibility with other mods.
Compatibility
[list]
[*] RimWorld 1.6
[*] Safe to add mid-save
[*] Compatible with all DLCs
[*] Uses XPath patches, so it works alongside other terrain mods
[/list]
Credits
Original mod by [b]John Midnight[/b] ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=1587651463]Build Everywhere[/url]).
Updated for RimWorld 1.6 by Lexxers.
Changelog
[url=https%3A%2F%2Fgithub.com%2FLx-Mods-Rimworld%2FLxC-BuildEverywhere%2Fblob%2Fmaster%2FCHANGELOG.md]View full changelog on GitHub[/url][github.com]
[i]Please use the Comment Section for bug reports, suggestions or requests.[/i]
[url=https%3A%2F%2Fko-fi.com%2Flexxes]Ko-fi[/url][ko-fi.com]
[url=https%3A%2F%2Fgithub.com%2FLx-Mods-Rimworld%2FLxC-BuildEverywhere]Source Code on GitHub[/url][github.com]
Developed by Lexxers