Features
- Adds sieges for Neolithic / Medieval factions
- Up to 4 catapults per siege
- Dynamic cover that scales with raid points
- Harder to provoke than normal sieges
- Options to use only wooden barricades and simple meals to help the "low tech" vibe
- New turrets - Catapults and Double Catapults; both of which use rock chunks for ammo
Catapult Stats
Catapults are inaccurate, slow to reload, and deal bonus damage to structures - perfect for sieging large compounds.
Catapult (Single)[list]
[*] Damage: 60
[*] Damage to Structures: 4x
[*] Warmup Time: 7.5s
[*] Cooldown Time: 35s
[*] Burst Shot: —
[*] Forced Miss Radius: 11
[*] Min Range: 23
[*] Max Range: 500
[*] Ingredients: 300 wood, 50 steel
[*] Research Required: Complex Furniture
[/list]
Catapult (Double)[list]
[*] Damage: 60
[*] Damage to Structures: 4x
[*] Warmup Time: 7.5s
[*] Cooldown Time: 45s
[*] Burst Shot: 2
[*] Forced Miss Radius: 12
[*] Min Range: 23
[*] Max Range: 500
[*] Ingredients: 500 wood, 80 steel
[*] Research Required: Complex Furniture
[/list]
Etc.
- Combat Extended compatible
- No performance issues (checked with Dubs Performance Analyzer)
- Yes, I am aware that catapults are not from the neolithic era IRL