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Tribal Siege Raids

Features [list] [*] Adds sieges for Neolithic / Medieval factions [*] Up to 4 catapults per siege [*] Dynamic cover that scales with raid points [*] Harder to provoke than normal sieges [*] Options to use only wooden barricades and simple meals to help the "low tech" vibe [*] New turrets - Catapults and Double Catapults; both of which use rock chunks for ammo [/list] Catapult Stats [i]Catapults are inaccurate, slow to reload, and deal bonus damage to structures - perfect for sieging large compounds.[/i] [b]Catapult (Single)[/b][list] [*] Damage: 60 [*] Damage to Structures: 4x [*] Warmup Time: 7.5s [*] Cooldown Time: 35s [*] Burst Shot: — [*] Forced Miss Radius: 11 [*] Min Range: 23 [*] Max Range: 500 [*] Ingredients: 300 wood, 50 steel [*] Research Required: Complex Furniture [/list] [b]Catapult (Double)[/b][list] [*] Damage: 60 [*] Damage to Structures: 4x [*] Warmup Time: 7.5s [*] Cooldown Time: 45s [*] Burst Shot: 2 [*] Forced Miss Radius: 12 [*] Min Range: 23 [*] Max Range: 500 [*] Ingredients: 500 wood, 80 steel [*] Research Required: Complex Furniture [/list] Etc. [list] [*] Combat Extended compatible [*] No performance issues (checked with Dubs Performance Analyzer) [*] Yes, I am aware that catapults are not from the neolithic era IRL [/list]