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Tribal Siege Raids

Features

  • Adds sieges for Neolithic / Medieval factions
  • Up to 4 catapults per siege
  • Dynamic cover that scales with raid points
  • Harder to provoke than normal sieges
  • Options to use only wooden barricades and simple meals to help the "low tech" vibe
  • New turrets - Catapults and Double Catapults; both of which use rock chunks for ammo

Catapult Stats

Catapults are inaccurate, slow to reload, and deal bonus damage to structures - perfect for sieging large compounds.

Catapult (Single)[list]
[*] Damage: 60

[*] Damage to Structures: 4x

[*] Warmup Time: 7.5s

[*] Cooldown Time: 35s

[*] Burst Shot: —

[*] Forced Miss Radius: 11

[*] Min Range: 23

[*] Max Range: 500

[*] Ingredients: 300 wood, 50 steel

[*] Research Required: Complex Furniture

[/list]

Catapult (Double)[list]
[*] Damage: 60

[*] Damage to Structures: 4x

[*] Warmup Time: 7.5s

[*] Cooldown Time: 45s

[*] Burst Shot: 2

[*] Forced Miss Radius: 12

[*] Min Range: 23

[*] Max Range: 500

[*] Ingredients: 500 wood, 80 steel

[*] Research Required: Complex Furniture

[/list]

Etc.

  • Combat Extended compatible
  • No performance issues (checked with Dubs Performance Analyzer)
  • Yes, I am aware that catapults are not from the neolithic era IRL

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