菜篮子工程-营养膏扩展(Shopping Basket P
菜篮子工程 - 营养膏扩展
厌倦了囚犯和病人占用大量搬运时间?本模组让营养膏升级为一套自动化膳食系统——雾化传送、果酱精炼、成瘾品混合,彻底解放你的劳动力。
可替代VE营养膏扩展,无需VEF框架。
作者:只会偷吃的厨师喵
支持语言:中文、English、Deutsch、日本語、Français、Русский
新增建筑
1. 营养膏雾化塔(核心储罐)
3×3大小,通过进料口将生食转化为营养膏,同时储存普通营养膏和果酱营养膏。
自带冷藏:通电(800W)永不腐坏,断电后逐渐腐烂。
口味叠加:投入的食材种类越多,食用后心情越差,1种扣1,2种扣2,4种扣4,10种扣8,20种扣12。界面会实时显示当前混合种类和预计心情。
成瘾品储存:最多可存放50组成瘾品(通过分配器设置配方)。每次雾化器喂食时,会按配方消耗一份所有指定成瘾品。
可被果酱精炼机、弹射器、雾化器绑定,实现自动输送或取用。
有一键清空按钮(普通/果酱分开)
2. 果酱营养膏精炼机(水果专用)
3×3大小,只接受原版莓果或菜篮子工程模组的水果,产出高级果酱营养膏。
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274]https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274[/url]
配方:0.4营养的莓果 → 0.9营养果酱;0.25营养的水果 → 0.9营养果酱(耗电500W)。
精致心情:食用果酱获得+5心情(精致食品效果),且不触发口味叠加惩罚。
自带10份缓冲,可链接到雾化塔自动转移果酱。殖民者也可直接从中拿取食用。
3. 营养膏雾化器(房间自动喂食)
1×1大小,只能建在室内。绑定雾化塔后,会按设定的饥饿阈值自动给房间内的人员喂食。
自动检测卧床病人或囚犯,无需搬运工送饭。
可单独开关殖民者、囚犯、奴隶、宾客的自动喂食权限。
有2小时喂食间隔,避免频繁喂食。
若雾化塔中存有成瘾品,会根据分配器设置同步消耗一份。
尊重殖民者的食物政策(禁止营养膏则不会强制喂食)。
雾气机使用会叠加8小时雾气暴露属性,超过72小时会导致雾气过敏,呼吸效率-50%,意识-30%,滥用雾气机会导致不好的效果,请善待你的殖民者们。
耗电200W。
4. 营养膏弹射器(自助取食点)
1×1大小,绑定雾化塔后,会从雾化塔拉取少量营养膏并维持库存(0~5份,玩家可设)。
任何生物(包括动物)饥饿时会像对待普通食物一样自行走到弹射器前取食(有原版进食动画)。
适合封闭空间、动物房或远征队集结点。
耗电100W。
5. 雾化塔分配器(中央控制台)
2×3大小,用于集中管理所有雾化塔。
为每个雾化塔单独设置成瘾品配方(最多10种)。殖民者会按最低优先级将成瘾品放入雾化塔。
查看/修改各建筑的绑定关系,监控库存和食材种类。
雾化器喂食时会自动按配方消耗成瘾品(每种一份)。
绑定系统(手动连接)
所有核心建筑(雾化塔、精炼机、雾化器、弹射器)建造后都会获得唯一代号(如“雾化塔-001”)。
点击建筑上的“绑定”按钮,再点击另一个建筑即可建立单向连接。目标被拆除时自动解绑并警告。
口味机制(仅普通营养膏)
雾化塔中混合的食材种类越多,食用后的心情惩罚越重:
1种 → -1(枯燥的营养膏)
2种 → -2(讨厌的营养膏)
4种 → -4(难吃的营养膏)
10种 → -8(非常难吃的营养膏)
20种 → -12(令人生不如死的营养膏)
果酱营养膏不受此影响,始终提供+5心情。
科技解锁
所有建筑和机制需要研究原版 “营养膏合成机” 后才能使用。
Bug反馈
请在评论区留言。
English Description (Steam)
Vegetable Basket Project - Nutrient Paste Expanded
Tired of prisoners and patients wasting hauling time? This mod turns nutrient paste into a full automation system — atomized delivery, jam refining, and drug mixing.
Can replace VE Nutrient Paste Expanded – no VEF framework required.
Author: 只会偷吃的厨师喵
Supported languages: 中文、English、Deutsch、日本語、Français、Русский
New Buildings
1. Nutrient Paste Atomization Tower (Core Storage)
3×3. Converts raw food via hopper. Stores both normal paste and jam paste.
Refrigerated: 800W → no spoilage; unpowered → spoils.
Flavor stacking: More ingredient types → worse mood (1 type -1, 2 -2, 4 -4, 10 -8, 20 -12). UI shows current mix and expected penalty.
Drug storage: Up to 50 stacks. Set recipes via Distributor; each atomizer feeding consumes one of each listed drug.
Can be linked to Jam Refinery, Ejector, and Atomizer.
Separate clear buttons for normal/jam, dynamic texture.
2. Jam Nutrient Paste Refining Tower (Fruit-only)
3×3. Accepts only berries or Shopping Basket Program fruits. Produces gourmet jam paste.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274]https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274[/url]
Recipe: 0.4 nutrition berries → 0.9 jam; 0.25 nutrition fruit → 0.9 jam (500W).
Fine meal mood: +5 mood, ignores flavor penalty.
10-unit buffer, can auto-transfer to linked tower. Colonists can take jam directly.
3. Nutrient Paste Nebulizer (Room Auto-Feeder)
1×1, indoors only. Links to a tower. Automatically feeds bedridden or imprisoned pawns in the same room based on hunger threshold.
No hauler needed.
Toggle for colonist/prisoner/slave/guest.
2-hour feeding cooldown.
If tower has drugs, consumes one of each set by Distributor.
Using the mist machine will stack the 8-hour mist exposure trait; exceeding 72 hours will cause mist allergies, reducing breathing efficiency by 50% and consciousness by 30%. Misusing the mist machine will lead to adverse effects; please treat your colonists well.
Respects food policy.
200W.
4. Nutrient Paste Launcher (Self-Service Point)
1×1. Links to a tower. Maintains a small stock (0–5 units, player set) by pulling from the tower.
Any creature (including animals) will walk to it and eat normally (vanilla animation).
Great for animal rooms, caravan staging areas, or sealed rooms.
100W.
5. Atomization Tower Distributor (Central Console)
2×3. Manages all towers.
Set drug recipes per tower (max 10 types). Colonists haul drugs into tower at lowest priority.
View/edit bindings, monitor inventory and ingredient mix.
Atomizer feeding automatically consumes one of each drug in the recipe.
Binding System (Manual Linking)
All core buildings (Tower, Refinery, Nebulizer, Launcher) get unique IDs (e.g., "Tower-001").
Click "Bind" then another building to create a one-way link. Auto-breaks with warning if target destroyed.
Flavor Mechanics (Normal Paste Only)
Mood penalty depends on how many ingredient types are mixed in the tower:
1 type → -1 (Bland paste)
2 types → -2 (Disliked paste)
4 types → -4 (Awful paste)
10 types → -8 (Very awful paste)
20 types → -12 (Life-ruining paste)
Jam paste ignores this and always gives +5 mood.
Tech Unlock
All buildings and mechanics require researching the vanilla "Nutrient paste dispenser" technology.
Bug Reports
Please comment below.