Original mod by Temmie3754, Bambaryła
https://steamcommunity.com/sharedfiles/filedetails/?id=3056702430
If the original author requests it, I will remove this update.
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Original mod notes (1.5):
Welcome to Caravan Activities Framework!
It's an easy to use XML-based framework that allows you to add Caravan Activities by adding simple XML objects. For adding new stuff, refer to existing activities as well as the FrameworkGuide.txt.
Framework possibilities:
- You can define an activity for a caravan to be able to perform on the world map
- Each new activity adds a new gizmo
- Each activity can have many Options to choose from
- Options are risks and outcomes
- Activities can be limited to particular biomes; roads, rivers and base proximity - base proximity can be further limited by base-faction's tech level
- Each activity incurs a cooldown on the tile it's performed on, and it's customizable.
- Each of the Options can be limited to particular skill levels
- Each of the Options may or may not require specific items
- Each of the Options may specify items that boost the outcome
- Each of the Options has good and bad outcomes defined for it. Good outcome happens once at the end of activity. Bad outcomes are rolled every day of the activity.
- Outcomes can include items, relationship changes, ideology changes, colonist injury or death, pollution change.
Activities defined by default are:
- Offer help to a nearby faction base for goodwill and silver
- Steal resources from a nearby faction base, risking death and injury
- Chop down some trees for wood, risking injury and death
- Forage some plants
- Hunt some animals, risking injury and death
- Mine some resources, risking injury and death
This list will be expanded whenever I find a new idea and some time to add it :)
Compatibility:
- VF is compatible
- SRTS is not compatible
- Aerocraft Framework - I have no idea