Revia Combat Extended Redux - Just The Guns
This is a straightforward mod that restores the identity of the Revia's armory when using Combat Extended.
I enjoy playing with CE. It makes productive changes to the vanilla game that help it feel just a little more real, punchy, and visceral. I love the Revia more. This has always made things immensely difficult for me, because the inherent patch of CE does not respect the weapons of the Revia at all. The lethal Shard Cannon is deprived of its flechettes, reduced to a generic 12ga shotgun. The immense necessary sacrifice - of time, resource, and dozens of human souls - is not reflected in the feeble statline afforded to the blades blessed by Skarne. The frustration of this imposed impotence has too often forced me choose between these two mods.
So I made [i]this mod[/i]. This is the mod that I learned XML in order to make. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3698287562]Its sister project[/url] is more ambitious, but I consider this version to be essentially complete.
Features
The entire Revia armory is updated to current CE standards, with several bugfixes and balances to their underlying mechanics. Rejoice! The Vermillion Tide will perform at the level of a persona weapon, swords can be used with shields, and ranged attacks using revia weapons will no longer cause organs to explode through impervious armor.
Adds a new ammo type to bow weapons. With tips made of palestone, the arrows are single-use and have weaker penetration than steel tips, but inflict garish wounds.
Changes the Shard Cannon to behave more like the KS-23, heavy and brutal. It uses a new idiosyncratic ammunition type, with [b]9[/b] varieties to choose from. My desire was for the gun to have the same niche of viability it has in vanilla, representing a real threat through every phase of the Industrial and into the early Spacer tiers of gameplay, without betraying the principles of which the Revia strive for: bloodshed and brutality.
The new cannon ammos are:
[list]
[*] Flechettes, of the common dart type. The normal type is unimpressive in all ways, but they can be envenomed to deliver a special toxin that induces excessive pain and heart trauma to the victims. This is the Revia's answer to the desire for "less lethal" munitions.
[*] Shredder flechettes, which inflict the grievous Gash damage type. Can be made of steel to serve the same as buckshot, or made of plasteel and uranium to threaten even power armored targets as the weapon does in vanilla.
[*] Palestone shrapnel, having low penetration with a high damage potential, but throwing out the fragments in a massive cone. An efficient solution to tribal problems.
[*] Slugs. You know what these are. Offer almost the same range as many carbines.
[*] Sabot darts. Another plasteel and uranium munition. While their DPS is nominally unimpressive, the darts can be upgraded using blood runes to either inflict a berserk curse with their wounds, or deliver a significant EMP discharge on target.
[/list]
Adjusts the inventory of the Revia weapon traders to sell these new ammunitions.
TBD
--new sprites for the novel shard cannon ammunition
Compatibility
Works with both the original [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005]HAR[/url] and the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893157989]Biotech[/url] versions of the Revia.
Friendly to the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3284460811]Generic Ammo Experience[/url] and its [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3304694092]Buffs 'n Nerfs[/url] module.
Should not present any incompatibility with any other mod that does not specifically target the Revia's mechanical features.
Credit
Weapon graphics in the splashart belong to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3142300372]SGG1's delightful retexture.[/url]
All love to FoxwithaShotgun and the delightful menacing Revia.