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[TCO] Homunculus

[TCO] Homunculus [TCO] Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat. They're usefulness in either category is dependent on the invoker of the ritual as well as the psychic ritual quality The goal of this mod was to create an anomaly-fleshbeast themed necromancer class called a Biomancer, which controls and creates homunculi. Biomancers are generally disliked by most ideologies, and the homunculi they create are dependent on them. If the biomancer dies or has a mental break, it will trigger a similar response in all their creations. The psychic ritual has 6 different outcomes depending on the quality of the ritual. The higher the quality the better the outcome! but a quality too high or too low, may have undesirable consequences. Although Ideology and Royalty aren't required for this mod to work, there are some integrations for the DLCs, including a new meme with precepts and a different outcome for the highest quality rituals. This should be the perfect addition to your fleshy-themed modlists! Balance The cost to start producing homunculi is steep in both resources and research. It also requires butchering human corpses for the materials. There are some softcaps in place to prevent biomancers from making too many, and the stats given to the homunculi are based on vanilla low-tier equipment. Along with the risks performing the ritual comes with, I think it's a pretty well balanced mod. If you have any suggestions or tweaks, Feel free to comment them down below. Inputs always appreciated! Homunculi are also unable to wear clothing, but their natural armor values have been adjusted to account for this [hr] Update changes Homunculi now share the same temperature resilience has vanilla ghouls Homunculi now inherit the inhumanized health status from the biomancers that create them Homunculi no longer look for better clothing to wear no matter their current apparel policy If you already had the mod installed, to apply the update, unsubscribe from the mod in game, then resubscribe to update your files! Compatibility - Incompatible with HAR framework Should be compatible with most other mods and pre-existing saves Compatible with combat extended Preformance Impact Homunculi have as much of an impact as normal colonists Thank you to @Immortalus for the male and female homunculus art!

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Harmony

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