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Division of Labor

Division of Labor [b]Division of Labor[/b] is a lightweight XML-only mod designed to declutter your work tab and protect your specialists' time. By splitting broad vanilla categories into specialized roles, you can finally ensure that high-skill pawns stay focused on high-value tasks while lower-skill pawns handle the "grunt work" without wasting potential XP. Designed for Epochs of the Rim This mod was created specifically the [b]Epochs of the Rim[/b] modpack. Whilst it will work outside of that, I'm only focused on supporting mods in the pack right now. Key Features: [list] [*] [b]Nurse:[/b] Adds a [b]Nurse[/b] column for patient logistics (feeding, visiting, washing and rescuing both for patients and prisoners). [*] [b]Diplomat[/b] Replaces "Warden" with [b]Diplomat[/b], integrating [b]Hospitality[/b] guest interactions with prisoner management for a true "all-things-social" role. [*] [b]Labor:[/b] Adds a [b]Labor[/b] column for "XP-Trap" jobs like Stonecutting and Smelting and Recycling ensuring your Master Crafters aren't distracted by grunt work. [*] [b]Cooking[/b] Adds [b]Butcher[/b], butchering animals (and others!) is removed from cook so your Chef's don't get distracted with preparing ingredients. [*] [b] Construct [/b] Breaks out Construction and adds [b]Repair[/b] and [b]Deconstruct[/b] [*] [b]Smoothing[/b], makes a slight tweak to the job ordering to ensure walls are smoothed before the floor. [/list] Why use this? In vanilla RimWorld, "Doctoring" and "Crafting" are catch-all categories. This mod allows for a more "Sensible" priority system: [list] [*] [b]Efficiency:[/b] Specialists stay at their stations while laborers handle the prep. [*] [b]XP Management:[/b] Keep "Zero-XP" jobs away from your primary skill-leaders. [*] [b]UI Clarity:[/b] Removes "one-job" modded columns by tucking them into existing, logical work types. [/list] Compatibility & Support: [list] [*] [b]Epochs of the Rim:[/b] Native integration for the modpack's progression logic. [*] [b]Dubs Bad Hygiene[/b] Includes patches to move specialized tasks to the Nurse role. [*] [b]Simple Improve:[/b] Tucks "Improve Quality" directly into the Construction tab. [*] [b] Recycle This[/b] Moved into the general Labor job. [*] [b] Hospitality[/b] Moves Guest tasks to the new Diplomat role. [*] [b] Therapist [/b] Moves the Therapy job to Diplomat role. [/list] [b]Safe to add/remove:[/b] As a pure XML mod, this can be added to existing saves.