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Easier Room Stats

Reduces the requirements to achieve better positive room stats, making it slightly easier to earn mood buffs from impressive rooms. Modifies all 5 primary room stats: Impressiveness, Wealth, Space, Beauty, and Cleanliness. No dependencies. Safe to add or remove mid-save. == Changes from Vanilla == --- Impressiveness --- awful: (no change) dull: 20 -> 10 mediocre: 30 -> 20 decent: 40 -> 30 slightly impressive: 50 -> 40 somewhat impressive: 65 -> 50 very impressive: 85 -> 65 extremely impressive: 120 -> 85 unbelievably impressive: 170 -> 120 wondrously impressive: 240 -> 170 --- Wealth --- impoverished: (no change) somewhat poor: 500 -> 250 mediocre: 700 -> 500 somewhat rich: 2,000 -> 1,000 rich: 4,000 -> 2,000 luxurious: 10,000 -> 5,000 very luxurious: 40,000 -> 20,000 extremely luxurious: 100,000 -> 50,000 unbelievably luxurious: 1,000,000 -> 200,000 --- Space --- cramped: (no change) rather tight: 12.5 -> 10 average-sized: 29 -> 20 somewhat spacious: 55 -> 40 quite spacious: 70 -> 55 very spacious: 130 -> 90 extremely spacious: 349.5 -> 200 --- Beauty --- hideous: (no change) ugly: (no change) neutral: (no change) pretty: 2.4 -> 1.5 beautiful: 5.0 -> 3.0 very beautiful: 15.0 -> 10.0 extremely beautiful: 50.0 -> 30.0 unbelievably beautiful: 100.0 -> 60.0 --- Cleanliness (NEW) --- very dirty: (no change) dirty: -1.1 -> -1.5 slightly dirty: -0.4 -> -0.6 clean: -0.05 -> -0.15 sterile: 0.4 -> 0.25 Cleanliness affects infection chance, surgery success, research speed, and food poison chance. These changes make it easier to maintain "clean" and "sterile" rooms.