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+++ Z40K: Decorative Props & Decals +++
Bring the grimdark of the 41st millennium to your colony.
Z40K adds a large collection of Warhammer 40,000–inspired decorative props, decals, and floor banners—designed to integrate cleanly into RimWorld while giving you full visual control.
[b]Faith optional. Style mandatory.[/b]
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DESIGN PHILOSOPHY
Z40K expands decoration without adding complexity.
• Intuitive placement
• Minimal friction
• Greater visual control
• Decoration-focused mod.
• No gameplay balance changes — just pure aesthetic power.
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QUICK START (READ THIS FIRST)
• Find items under: [b]Architect → Furniture → Build props[/b]
• Place a prop like normal
• Use the [b]gizmo controls[/b] to rotate, scale, and recolor
• Works alongside vanilla systems—just with more control
No new workflow. No setup friction. Just more control.
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FEATURES
[b]Decorative Props & Floor Banners[/b]
• Multiple factions and visual styles
• Clean integration into existing build menus
• Supports both subtle detailing and full thematic builds
• Decorations place instantly
[b]Gizmo Control System[/b]
• Rotate, scale, and adjust props in real-time
• Designed as an extension of vanilla behavior
• Uses the standard RimWorld gizmo system with additional controls.
[b]Recolor Support[/b]
• Adjust colors to match colony themes or factions
• Consistent palette behavior across assets
[b]>> CATEGORY ORGANIZATION PROTOCOL[/b]
[img]https://storage.ko-fi.com/cdn/useruploads/display/7528b148-d8b5-4af8-90ac-7ec9a918c168_categorymenu.png[/img]
[i]Assets sorted by faction and function for rapid deployment and minimal cognitive decay.[/i]
[b]>> SURFACE INTEGRATION & PLACEMENT[/b]
[img]https://storage.ko-fi.com/cdn/useruploads/display/a25b26e0-99ca-4563-9f79-442422d2517d_propcategoryfloors.png[/img]
[i]Banners, decals, and structural adornments deploy seamlessly across colony surfaces.[/i]
[b]>> GIZMO CONTROL ARRAY[/b]
[img]https://storage.ko-fi.com/cdn/useruploads/display/95a2378d-cd84-47b8-bafe-814e9d111279_colorsmenugizmos.png[/img]
[i]Operators may adjust scale, rotation, duplication, and chromatic output in real time.[/i]
[b]>> IN-GAME OBSERVATIONS [/b]
[img]https://storage.ko-fi.com/cdn/useruploads/display/56231a41-aa67-4130-a24d-0e5250b8bf57_in-game.png[/img]
[img]https://storage.ko-fi.com/cdn/useruploads/display/2d0eb3a6-2fc3-43e8-8ef3-4ef14f45ca21_mechanicus.jpg[/img]
[img]https://storage.ko-fi.com/cdn/useruploads/display/23ca9890-a231-4f07-8749-45a42f467cce_servoarms.jpg[/img]
[i]“Even in the void, form must follow faith.”[/i]
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PERFORMANCE
• Designed to be lightweight during standard play
• Large numbers of props may impact performance on lower-end systems
• Ongoing optimization improvements
If your colony becomes a shrine world, some performance cost is expected.
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PLAYER EXPECTATIONS
• Decorative only (no gameplay impact; except maybe light sources)
• No effect on pathing, stats, or AI behavior
• Props are placed instantly and are intended for visual customization
• Uses the standard RimWorld gizmo system with added controls for scale, rotation, and color
Z40K is designed to expand visual control without changing core gameplay systems.
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COMPATIBILITY
[b]Tested With[/b]
• Vanilla Expanded framework and related mods
• Most decoration and furniture mods
[b]Generally Compatible With[/b]
• Standard building and content expansion mods
• UI mods that do not replace core placement behavior
[b]May Conflict With[/b]
• Mods that override architect categories
• Mods that replace or heavily modify placement systems
• Mods that alter gizmo behavior or interaction logic
Load order is generally flexible. If issues occur, place Z40K lower in the load order.
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Credits
Abomination of REDACTED
For their wisdom, guidance, and friendly help throughout development.
For also allowing permission to use their amazing resources for props!
Games Workshop / Warhammer
For the Warhammer 40,000 universe and source material.
Starforged (Licensed by Games Workshop)
Sinistha
Original banner & stand designs:
[url=https%3A%2F%2Fwww.deviantart.com%2Fsinistha%2Fart%2FWarhammer-40K-Astartes-Chapter-Banners-840856008]https://www.deviantart.com/sinistha/art/Warhammer-40K-Astartes-Chapter-Banners-840856008[/url]
farvig @ BakaDesign, Squirem, Locequen, ♥♥♥♥♥♥♥, & u/runebound
For original decal creation and organization.
Squirem, ♥♥♥♥♥♥♥, & u/runebound
[url=https://www.reddit.com/r/40kLore/comments/mzmsez/900_warhammer_icons_compilation/]https://www.reddit.com/r/40kLore/comments/mzmsez/900_warhammer_icons_compilation/[/url]
Locequen WH40k Data Card Icons
[url=https%3A%2F%2Fgithub.com%2FLocequen%2F40k-Data-Card]https://github.com/Locequen/40k-Data-Card[/url]
Flashgitz (Tom & Don)
[url=https%3A%2F%2Fwww.flashgitz.com%2F]https://www.flashgitz.com/[/url]
Clashgore of GrimWorld
For the carpet template used as a base reference.
Ronovsky93 r/AdeptusMechanicus
For their svg template spreadsheets and decals.
[url=https://www.reddit.com/r/AdeptusMechanicus/comments/kz6brf/print_your_own_stygies_viii_transfer_sheet/]https://www.reddit.com/r/AdeptusMechanicus/comments/kz6brf/print_your_own_stygies_viii_transfer_sheet/[/url]
…and everyone else I may have missed.
If I missed credit, contact me and I will fix it.
[hr]
Tithe to the Machine Spirit
Maintenance of this relic requires recaf.
The Omnissiah does not provide caffeine.
If you wish to support continued development, bug fixing, and the sacred act of making things look cool:
[url=https%3A%2F%2Fko-fi.com%2Fzombiefetladral][img]https://storage.ko-fi.com/cdn/useruploads/display/adda5d44-bcc3-487a-b424-fc51ea93ab07_recaftip.png[/img][/url][ko-fi.com]
Your contribution will be converted directly into:
• Recaf
• Poor decisions
• More updates
Failure to comply is… acceptable. The Inquisition has been informed.
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COMMON MISTAKES / TROUBLESHOOTING
[b]Items not showing up[/b]
• Check: Architect → Furniture → Build props
• If missing, reload the game after enabling the mod
[b]Gizmo controls not appearing[/b]
• Select a placed prop to access gizmo options
• Some UI mods may hide or override gizmo buttons
[b]Cannot rotate / scale / recolor[/b]
• Ensure the prop is selected (not just placed)
• Gizmo options appear only when the object is actively selected
[b]Textures missing or incorrect[/b]
• Usually resolves after a full game reload
• Verify mod is fully downloaded and enabled
[b]Performance issues[/b]
• Large numbers of props can impact performance
• Reduce density or avoid excessive layering in one area
[b]Conflicts with other mods[/b]
• Mods that modify architect tabs or placement systems may interfere
• Try moving Z40K lower in load order
[b]Got message "get ...BlackTemplars" or "get ...Segmentum"[/b]
• Gizmo adjustments for the prop is locked behind a required mod to use.
• Get those mods and you'll have access to full functionality.
[b]Building won't place/blocked[/b]
• Placing a building, with an interaction spot, won't place due to how decals are structured.
• Place the building first and then the decal can be placed afterwards.
If problems persist, leave a comment with your mod list and a brief description of the issue.
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KNOWN ISSUES
• Some assets may not appear immediately after first install (reloading the game resolves this)
• Minor UI inconsistencies may occur in large or heavily modded load orders
• Rare conflicts with mods that alter placement or gizmo systems
• Placement of buildings, with interaction spots, not being place-able over decals.
Issues are actively monitored and addressed in updates.
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[url=https%3A%2F%2Fko-fi.com%2Fpolls%2FWhat-should-I-work-on-next-G2G61XVE5U][img]https://storage.ko-fi.com/cdn/useruploads/display/19b42fac-3f02-4265-b24d-b9ce517bc979_whatsnext.png[/img][/url][ko-fi.com]
[img]https://media1.tenor.com/m/nIEk7Uxg6JcAAAAd/steam-liked.gif[/img]