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Blood Bag

This mod adds two new genes related to hemogenic creatures: 'Drinkable' and 'Quick Refill'.

Drinkable:
Complexity: 3
Metabolic Efficiency: -1
Description: Carriers of this gene may still have hemogen extracted from their blood, and can be targeted by any abilities which normally cannot target hemogenic pawns regardless of hemogenic status.

Quick Refill:
Complexity: 1
Metabolic Efficiency: -1
Requires: Hemogenic
Description: Carriers of this gene rapidly replenish lost blood with their stored hemogen at a rate inversely proportionate to their hemogen gain multiplier, capped at 1 hemogen point per 5% blood restored.
The baseline hemogen-to-blood ratio is 1-to-2.25%. The rate of consumption is 2 hemogen/second, multiplied by the carrier's hemogen gain multiplier (minimum .9)

Compatability: This mod contains a couple of Harmony transpiler patches and carries a low risk of being incompatible with any mods which patch the following methods, their classes, or any parents thereof:
TargetingParameters.CanTarget() - This would likely take the form of attempting to alter the baseline rules around how abilities target creatures.
Recipe_ExtractHemogen.AvailableOnNow() - This would likely take the form of a mod fiddling altering the rules around surgery availability, either for hemogen extraction specifically or all surgeries generally.

If a mod provides a new gene or trait which grants a reservoir of hemogen to a pawn, it won't interact with the blood refill mechanic of this mod.

For safety's sake, you should put this below Vanilla Races Expanded - Sanguophage.
Tags: sanguophage, vampire, blood, hemogen, hemogenic, gene, blood, bag, drink, drinkable, quick, refill

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