This mod adds two new genes related to hemogenic creatures: 'Drinkable' and 'Quick Refill'.
[b]Drinkable[/b]:
Complexity: 3
Metabolic Efficiency: -1
Description: Carriers of this gene may still have hemogen extracted from their blood, and can be targeted by any abilities which normally cannot target hemogenic pawns regardless of hemogenic status.
[b]Quick Refill[/b]:
Complexity: 1
Metabolic Efficiency: -1
Requires: Hemogenic
Description: Carriers of this gene rapidly replenish lost blood with their stored hemogen at a rate inversely proportionate to their hemogen gain multiplier, capped at 1 hemogen point per 5% blood restored.
The baseline hemogen-to-blood ratio is 1-to-2.25%. The rate of consumption is 2 hemogen/second, multiplied by the carrier's hemogen gain multiplier (minimum .9)
[i][b]Compatability[/b][/i]: This mod contains a couple of Harmony transpiler patches and carries a low risk of being incompatible with any mods which patch the following methods, their classes, or any parents thereof:
TargetingParameters.CanTarget() - This would likely take the form of attempting to alter the baseline rules around how abilities target creatures.
Recipe_ExtractHemogen.AvailableOnNow() - This would likely take the form of a mod fiddling altering the rules around surgery availability, either for hemogen extraction specifically or all surgeries generally.
If a mod provides a new gene or trait which grants a reservoir of hemogen to a pawn, it won't interact with the blood refill mechanic of this mod.
For safety's sake, you should put this below Vanilla Races Expanded - Sanguophage.
Tags: sanguophage, vampire, blood, hemogen, hemogenic, gene, blood, bag, drink, drinkable, quick, refill