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Blood Bag

This mod adds two new genes related to hemogenic creatures: 'Drinkable' and 'Quick Refill'. [b]Drinkable[/b]: Complexity: 3 Metabolic Efficiency: -1 Description: Carriers of this gene may still have hemogen extracted from their blood, and can be targeted by any abilities which normally cannot target hemogenic pawns regardless of hemogenic status. [b]Quick Refill[/b]: Complexity: 1 Metabolic Efficiency: -1 Requires: Hemogenic Description: Carriers of this gene rapidly replenish lost blood with their stored hemogen at a rate inversely proportionate to their hemogen gain multiplier, capped at 1 hemogen point per 5% blood restored. The baseline hemogen-to-blood ratio is 1-to-2.25%. The rate of consumption is 2 hemogen/second, multiplied by the carrier's hemogen gain multiplier (minimum .9) [i][b]Compatability[/b][/i]: This mod contains a couple of Harmony transpiler patches and carries a low risk of being incompatible with any mods which patch the following methods, their classes, or any parents thereof: TargetingParameters.CanTarget() - This would likely take the form of attempting to alter the baseline rules around how abilities target creatures. Recipe_ExtractHemogen.AvailableOnNow() - This would likely take the form of a mod fiddling altering the rules around surgery availability, either for hemogen extraction specifically or all surgeries generally. If a mod provides a new gene or trait which grants a reservoir of hemogen to a pawn, it won't interact with the blood refill mechanic of this mod. For safety's sake, you should put this below Vanilla Races Expanded - Sanguophage. Tags: sanguophage, vampire, blood, hemogen, hemogenic, gene, blood, bag, drink, drinkable, quick, refill