The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion
[b]Adds 3 sets of power armor to The Dead Man's Switch series.[/b]
[b]You can purchase Techprints at Colonial Fleet settlements and find the research options in this series' tech tree.[/b]
Ancient Earth, once brimming with potential.
If war is an art form, then humanity possessed a genius for it.
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Armor Showcase
[img]https://i.imgur.com/MxieHUZ.png[/img]
[img]https://i.imgur.com/nXVSvsh.png[/img]
[img]https://imgur.com/SVBKhkS.png[/img]
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My OC
[img]https://imgur.com/tXSlzy1.png[/img]
[b]About her:[/b]
A mysterious android girl, observing the impact of this new technology on the Rim through a haze. Perhaps one day she will personally set foot on the Rim to repair this equally ancient planet.
[b]OC designed by:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FXiaziYiman]https://x.com/XiaziYiman[/url]
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FAQ
[b]Q: Is this mod save-compatible?[/b]
A: Yes, you can add it mid-game. However, please backup your save before removing it.
[b]Q: Is it compatible with CE (Combat Extended)?[/b]
A: CE supports mow.
[b]Q: Why does my crafted XH-P6 look different from the showcase?[/b]
A: The helmet only adopts the showcase appearance after you equip it AND install [b]Ceramic Armor Plates[/b]. It also [b]negates head damage once[/b].
[b]Q: Where can I report bugs or give feedback?[/b]
A: In the comment section below.
[b]Q: What is the best way to provide balance feedback?[/b]
A: Please be polite, rational, and provide specific examples or scenarios.
[b]Q: What is the intended environment/role for this power armor?[/b]
A: My ideal balance goal for the DMS series is for [b]armored pawns to have higher survivability than humanoid mechs[/b].
[b]Q: What is the Ancot lib used for? I dont want use it[/b]
A: No prob to remove but will miss a [b]ranged dodge[/b].
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Credits
[list]
[*] [b]Code:[/b] ZIRI, XiaoMi, Azzy, Sakura Dream
[*] [b]Art:[/b] Nianmae, NayFox, 金兔子拉面, ZIRI
[*] [b]Writing:[/b] Nianmae, ZIRI
[*] [b]Translation:[/b] Gemini, ZIRI
[*] [b]Planning:[/b] ZIRI
[*] [b]Special Thanks:[/b] All DMS-related content creators—there are too many to list!
[/list]
[i]
Author's Note: I poured a lot of love and patience into this project—from planning and recruiting to texture auditing and task coordination. There were ups and downs, and I've learned a lot about teamwork and handling things over these six months. We finally ground this mod out. I'm absolutely exhausted on release day; I'm going to sleep in for a few days![/i]