Quarry Co.
[i]Dig in. Literally.[/i]
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Overview
Quarry Co. adds four sizes of quarry pits that let your colonists extract stone chunks and minerals from the ground. No more strip-mining the entire map for granite. Just build a quarry and assign quarriers. Spawned resources are automatically marked for hauling.
Buildings
[b]Small Quarry (3x3)[/b]
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[*] Cost: 30 wood, 10 steel
[*] Up to 9 workers at once
[*] Yields stone chunks, steel, slag, silver, and components
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[b]Quarry (5x5)[/b]
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[*] Cost: 80 wood, 30 steel
[*] Up to 25 workers at once
[*] Same drops as small, plus gold, jade, plasteel, and uranium
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[b]Large Quarry (7x7)[/b]
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[*] Cost: 150 wood, 60 steel, 2 components
[*] Up to 49 workers at once
[*] Great drop rates for rare materials
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[b]Grand Quarry (9x9)[/b]
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[*] Cost: 250 wood, 120 steel, 4 components
[*] Up to 81 workers at once
[*] Requires Advanced Quarrying research (Industrial tier, 1200 cost)
[*] Highest drop rates for plasteel, uranium, gold, jade, and components
[*] Construction skill 6 required
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How It Works
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[*] Build a quarry (requires Quarrying research, 400 cost, Neolithic tier)
[*] Quarrying is its own work type in the work tab (separate from Mining)
[*] Multiple pawns can work the same quarry simultaneously (1 per tile)
[*] Each quarrying cycle produces a random resource based on quarry size
[*] Resources spawn unforbidden with a haul designation
[*] Toggle quarrying on/off with the gizmo button
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Settings
Configurable in mod settings:
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[*] Workers per tile multiplier (default 1.0x, range 0.1-3.0)
[*] Auto-haul quarried resources (default on)
[*] Minimum mining skill for quarrying (default 0, range 0-20)
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Compatibility
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[*] [b]Vanilla-friendly[/b] - no DLC required
[*] [b]Safe to add mid-save[/b]
[*] [b]RimWorld 1.6[/b]
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Changelog
[b]v1.1[/b] - Grand Quarry, separate work tab, multi-worker fix
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[*] Added Grand Quarry (9x9) with best rare material drop rates
[*] Added Advanced Quarrying research (Industrial tier, requires Quarrying)
[*] Quarrying is now its own work type (separate column from Mining)
[*] Fixed multi-worker quarries: multiple pawns now reliably work the same quarry
[*] Added minimum mining skill setting (set to 0 to allow any pawn)
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[b]v1.0[/b] - Initial release
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[*] Added small, medium, and large quarries
[*] Multiple miners per quarry, auto-haul on spawned resources
[*] Random resource drops scaled by quarry size
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Credits
[b]Author:[/b] Ted Bunions
[i]If you enjoy the mod, a thumbs up helps others find it.[/i]