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Quarry Co.

Quarry Co. [i]Dig in. Literally.[/i] [hr] Overview Quarry Co. adds four sizes of quarry pits that let your colonists extract stone chunks and minerals from the ground. No more strip-mining the entire map for granite. Just build a quarry and assign quarriers. Spawned resources are automatically marked for hauling. Buildings [b]Small Quarry (3x3)[/b] [list] [*] Cost: 30 wood, 10 steel [*] Up to 9 workers at once [*] Yields stone chunks, steel, slag, silver, and components [/list] [b]Quarry (5x5)[/b] [list] [*] Cost: 80 wood, 30 steel [*] Up to 25 workers at once [*] Same drops as small, plus gold, jade, plasteel, and uranium [/list] [b]Large Quarry (7x7)[/b] [list] [*] Cost: 150 wood, 60 steel, 2 components [*] Up to 49 workers at once [*] Great drop rates for rare materials [/list] [b]Grand Quarry (9x9)[/b] [list] [*] Cost: 250 wood, 120 steel, 4 components [*] Up to 81 workers at once [*] Requires Advanced Quarrying research (Industrial tier, 1200 cost) [*] Highest drop rates for plasteel, uranium, gold, jade, and components [*] Construction skill 6 required [/list] How It Works [list] [*] Build a quarry (requires Quarrying research, 400 cost, Neolithic tier) [*] Quarrying is its own work type in the work tab (separate from Mining) [*] Multiple pawns can work the same quarry simultaneously (1 per tile) [*] Each quarrying cycle produces a random resource based on quarry size [*] Resources spawn unforbidden with a haul designation [*] Toggle quarrying on/off with the gizmo button [/list] Settings Configurable in mod settings: [list] [*] Workers per tile multiplier (default 1.0x, range 0.1-3.0) [*] Auto-haul quarried resources (default on) [*] Minimum mining skill for quarrying (default 0, range 0-20) [/list] Compatibility [list] [*] [b]Vanilla-friendly[/b] - no DLC required [*] [b]Safe to add mid-save[/b] [*] [b]RimWorld 1.6[/b] [/list] Changelog [b]v1.1[/b] - Grand Quarry, separate work tab, multi-worker fix [list] [*] Added Grand Quarry (9x9) with best rare material drop rates [*] Added Advanced Quarrying research (Industrial tier, requires Quarrying) [*] Quarrying is now its own work type (separate column from Mining) [*] Fixed multi-worker quarries: multiple pawns now reliably work the same quarry [*] Added minimum mining skill setting (set to 0 to allow any pawn) [/list] [b]v1.0[/b] - Initial release [list] [*] Added small, medium, and large quarries [*] Multiple miners per quarry, auto-haul on spawned resources [*] Random resource drops scaled by quarry size [/list] [hr] Credits [b]Author:[/b] Ted Bunions [i]If you enjoy the mod, a thumbs up helps others find it.[/i]