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Legends Ledger (DISCONTINUED)

Retire colonies and re-embark in the same persistent world, unlock Archotech Multiverse warping to travel to new planets in real time, and track it all with deep multi-era history that keeps evolving via a ledger as you continue to play. [img]https://i.imgur.com/KpAr8so.png[/img] [list] [*] [b]Re-embark flow:[/b] For full “start a new colony in the same world” re-embark flow, you need [b]Pawn Editor, Pawn Editor Forked, Prepare Carefully, or Character Editor[/b]. [*] [b]Multiverse:[/b] Requires [b]Odyssey[/b] and completion of the [b]Multiverse Warp Theory[/b] research. You also have to have one of the aforementioned mods for this feature as well. [*] [b]Module toggles:[/b] Enable/disable Ledger, Retirement, and Multiverse in settings [b]before[/b] starting a run (module toggles are locked during an active game). [/list] [img]https://i.imgur.com/08wYpqi.png[/img] [b]It has a modular architecture:[/b] [list] [*] Three major modules: Retirement, Multiverse, Ledger [*] Each module can be configured independently. [*] Optional compatibility features auto-enable when supported mods are detected. [/list] [b]Retirement Module Features:[/b] [list] [*] Retire your colony into an game-controlled world settlement. [*] Retired colonies simulate population, prosperity, defenses, and tech progression over time. [*] Former colonists continue living in the world and can be encountered later. [*] Optional colony blueprint capture/regeneration lets revisited maps reflect time, prosperity, decay, and upgrades. [*] Re-embark to a new World tile or space Asteroid with selectable starting tech presets. [*] Optional settings to preserve caravans, vehicle caravans, and colonists on other maps. [*] Optional “skip re-embark” path when preserved caravans are available. [/list] [b]Multiverse Module Features[/b] [list] [*] Adds "Engage Warp Drive" interaction to Odyssey grav engines. [*] Travel to newly generated worlds while preserving ongoing historical continuity. [*] Timeline supports cross-world/world-instance history filtering. [*] Optional integration with Alien Worlds Framework world types. [*] Optional integration with World Tech Level for worlds. [*] Optional settings for research carryover and entropy behavior. [/list] [b]Ledger Module Features[/b] [list] [*] Chronological event history with category, time-range, and world-instance filters. [*] Tracks pawn history and major life/faction milestones. [*] Tracks history by location and political group. [*] Tracks named legendary items, ownership, trades, kills, losses. [*] Tracks births, deaths, relationships, major injuries, trait/personality shifts, and more. [*] Tracks recruitment/defection, leadership changes, role/title/ideology changes, status changes. [*] Tracks settlements founded/destroyed, incidents, disasters, and territory-relevant outcomes. [*] Tracks ship launch, Archonexus progression/victory, Void Monolith progression/endings (DLC-dependent). [*] Tracks Ideologies and Xenotypes. [*] Tracks legends across worlds/universes. [*] Generates hundreds to thousands of years of prehistory at world start. [*] Continues simulating background world activity during play. [*] Configurable event categories, rates, prehistory length, and storage limits. [*] Supports broad categories including war, diplomacy, politics, personal, disasters, trade, religion, science, exploration, and culture. [/list] [b]CURRENTLY, THE LEDGER IS DISABLED BY DEFAULT IN THE SETTINGS UNTIL FURTHER NOTICE. IT'S STILL PERFECTLY USABLE, BUT EXPECT SOME ENTRY REDUNDANCY AND/OR JANK. IT WILL REMAIN DISABLED BY DEFAULT UNTIL IT REACHES A POINT WHERE IT IS NO LONGER DEEMED NECESSARY. IF YOU WOULD LIKE THE LEDGER FEATURES, ENABLE THEM IN THE SETTINGS.[/b] [b]Mod support:[/b] [list] [*] [b]Vanilla Expanded:[/b] Broad event/system integration across supported VE content. [*] [b]Faction Territories and Vassalage:[/b] Territory-aware features and renaming support. [*] [b]Map Vehicle Framework:[/b] Vehicle caravan preservation options in retirement flow. [*] [b]Pawn Editor/Pawn Editor Forked/Prepare Carefully/Character Editor:[/b] Re-embark editor flow support. [*] [b]Pronouns!:[/b] Uses assigned/custom pronouns in legends text. [*] [b]Non-Binary Gender:[/b] Third-gender aware tracking support. [*] [b]Simple Trans:[/b] Transition-related history support. [*] [b]Alien Worlds Framework:[/b] Extra world profiles for multiverse destinations. [*] [b]World Tech Level:[/b] World tech levels for multiverse destinations. [/list] If a compatible mod is not installed, related features stay hidden/disabled. [list] [*] Full settings for sim interval, event generation rates, prehistory length, and max stored events. [*] Global pawn sync interval/batch controls. [*] Search/filter, pagination, cross-links, jump-to-tile tools, and collapsible sections in UI. [/list] [img]https://i.imgur.com/y0KD1MN.png[/img] The major hotspot for performance related issues will be the Ledger module. Also, long-running persistent history means more data over time, especially in heavily modded saves. If save growth is too high, consider disabling the ledger module or reduce: [list] [*] Prehistory length [*] Max stored events [*] Event generation rates [*] World pawn tracking [/list] [b]Planet Size Optimization:[/b] Smaller world generation is enabled by default when the Ledger module is active. Default world size is [b]9/10[/b] (vanilla baseline is 10). You can tune or disable this in the settings. [img]https://i.imgur.com/ubxJPzF.png[/img] Some ideas were inspired by other projects like My Little Planet. All but one texture was created by me, though may resemble things I've seen across the web. The retire-colony gizmo icon uses a sourced free icon. [img]https://i.imgur.com/ZCYtKit.png[/img] Nothing. In an attempt to move beyond publishing mods created with AI, I will be focusing on making texture mods instead from now on. This mod should still work, and I will leave it up for players whose game relies on it, but it will not receive any more updates from now on. All I ask is that you please do not reupload this mod anywhere, and if you make a fork, please give me credit. [img]https://i.imgur.com/TSdSg50.png[/img] This mod's code was created with AI Assistance.