Dwarf Fortress–style World Lore for RimWorld!
Legends Ledger generates your world with a rich, multi-era history [b]and then keeps recording events as they happen[/b]. When you’re done with a colony, retire it and re-embark as a new group [b]in the same persistent world[/b]; your old colony becomes an NPC faction, and you can still encounter your former colonists.
Rimworld was inspired by Dwarf Fortress, and yet it's missing one of the most important things from that game: World History. This mod is the culmination of my dream to fix that, already racking up tons of hours in development, and tons more in planned future features.
[b]If you feel Legends Ledger adds true value to your game, consider supporting development:[/b]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2FRockPaperRemote][img]https://i.imgur.com/RXpEiPw.png[/img][/url][buymeacoffee.com]
[b]Can't or don't want to donate? No problem! A rating and a favorite helps me out just as much![/b]
Major Notice:
Either Pawn Editor or Character Editor is [b]REQUIRED[/b]. You [b]HAVE[/b] to have one or the other, as it's required for the re-embark feature.
Features
Legends Browser
[list]
[*] [b]Timeline:[/b] Chronological history with category and time-range filters
[*] [b]Figures:[/b] All or some pawns
[*] [b]Sites/Regions/ Factions:[/b] World history by location and group
[*] [b]Artifacts:[/b] Legendary items, named weapons, kill counts, relics
[*] [b]Ideologies[/b] (Ideology DLC) and [b]Xenotypes[/b] (Biotech DLC)
[/list]
Dynamic Lore Simulation
[list]
[*] Ongoing background event generation from faction/world activity
[*] Hundreds–thousands of years of backstory on world creation
[*] Toggle event categories (War, Diplomacy, Politics, Personal, Disasters, Trade)
[*] Adjustable sim speed and era summaries to preserve distant history
[/list]
Deep Event Tracking
[list]
[*] [b]Life:[/b] Deaths (with killer), births, relationships, injuries, traits, psylinks
[*] [b]Faction:[/b] Recruitment/defection, leader changes, conversions/roles, titles, slavery/prison
[*] [b]World:[/b] Settlement founding/destruction, incidents/disasters, colony wipeouts, territory shifts
[*] [b]Endgame:[/b] Ship Launch, Archonexus, Void Monolith progression (DLC-dependent)
[/list]
Artifact System
[list]
[*] Masterwork+ items become tracked artifacts when named
[*] Named weapons track kills; [b]100+[/b] becomes artifact
[*] Logs creation, renaming, ownership, trade, and destruction
[*] Name any item from the info card
[/list]
Retire Colony And Re-embark
[list]
[*] Retire a colony into an AI-controlled NPC settlement on the world map
[*] Retired colonies simulate [b]population/prosperity/defenses[/b] over time
[*] Tech-level map icons and detailed info cards (pop, tech, prosperity, xenotypes)
[*] Re-embark to a new tile, choosing what tech level your new colony starts with via presets; former colonists remain as AI controlled pawns
[/list]
Territory Features
[list]
[*] Optional goodwill penalty for settling in another faction’s territory
[/list]
Renaming & Milestones
[list]
[*] Rename regions once you control the majority
[*] Rename the planet at world dominance
[*] Pawn renames are recorded; optional letter notifications
[/list]
Living World
[list]
[*] Your retired colonies will fall, grow, change, and may even expand
[*] Some colonists decide to leave retired colonies (and you may see them elsewhere), ideological roles can change, and more
[*] Revisit your previous retired colonies's maps (via an attack or whatever) and see how they've changed over time. Time and prosperity will change things, but always resembles what you built
[*] Colonists continue to live without you; they may form relationships, die, get bionics, lose body parts, age, and more (all changes you can see should you encounter them again!)
[/list]
Additional Mods (Optional)
[list]
[*] [b]Vanilla Expanded:[/b] Extensive event and system integration when detected
[*] [b]Map Mode Framework/Faction Territories and Vassalage[/b]: Territory tracking that allows for renaming regions/the planet
[*] [b]Map Vehicle Framework[/b]: Ability to keep your vehicles upon retiring and even bypass the reembark feature altogether
[*] [b]Non-Binary Gender:[/b] The Ledger recognizes third genders
[*] [b]Simple Trans:[/b] Transition support tracked in history
[*] [b]Pronouns:[/b] The Ledger uses assigned pronouns for historical figures (including neo-pronouns)
[/list]
If you don’t use these, the mod simply won’t show related features.
Configurable And QOL
[list]
[*] Full settings for sim interval, event counts, prehistory length, max stored events, among other things
[*] Optional world pawn tracking
[*] Search/filter, pagination, clickable cross-links, jump-to-tile, collapsible UI sections
[/list]
[b]NOTE:[/b] Any settings involving event categories should be toggled [b]before[/b] you start a new game. Changing them mid-game currently does nothing.
Performance
Performance has been fine in testing, but as with any long-running history tracker, more time and more mods equals more data especially when you're NOT supposed to start a new game. If your save grows faster than you’d like, reduce:
[list]
[*] Prehistory length
[*] Max stored events
[*] Event generation rates
[*] Disable world pawn tracking (if you don’t need it)
[/list]
[b]NOTE:[/b] [b]THE PLANET WILL DEFAULT GENERATE SMALLER, SOMETHING AKIN TO MY LITTLE PLANET. THAT IS BY DESIGN.[/b] You can change how much smaller the planet generates or even disable the smaller planet size in the performance settings, but disabling is not recommended.
If you would like multiple settlements, I recommend using settings 8 or 9 on the slider for best performance. Expect a few hiccups here and there, but it's more stable than 10 at this point in time.
Credits
Some ideas in Legends Ledger were inspired by other mods and approaches to world/map UI and simulation (My Little Planet and Faction Territories & Vassalage). If you enjoy those projects, please support their authors as well.
I made all textures in Photoshop myself, though inspiration was taken from various things I've seen across the web and therefore may look similar. The only exception is the retire colony gizmo icon, sourced from a free icon site.
AI Disclosure
The code for this mod was generated with the help of AI tools, guided by my design and review. That said, I maintain the mod and handle feature direction, as well as do continual testing to make sure there are no issues.
My Other Mods
[b]Pawn Presets:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3662948031][img]https://i.imgur.com/7jpyPU1.png[/img][/url]
[b]Medical Mania:[/b]
[img]https://i.imgur.com/kHXwJoA.png[/img]
Roadmap
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2FRockPaperRemote][img]https://i.imgur.com/YwFwjZr.png[/img][/url][buymeacoffee.com]