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Gene For Traits

Add gene for all traits, supports traits from other mods. Add 2 surgeries: 1. Extract trait gene - extract a random trait from a pawn to a genepack - will deal 5 damage to the pawn's brain. - Requires Xenogermination. 2. Remove trait - remove a trait from a pawn - negative traits have higher priority. (Less archite capsule / higher metabolism / lower complexity) - Requires Archogenetics. The cost (Archite capsules, Complexity, Metabolism) is auto-generated based on factors below: - stat offset / stat factor - skill level - enable/disable needs - new mental break state - !! some hidden effect is not considered !! - also can set the cost to 0 in mod settings

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Логотип мода

Harmony

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