Add gene for all traits, supports traits from other mods.
Add 2 surgeries:
1. Extract trait gene
- extract a random trait from a pawn to a genepack
- will deal 5 damage to the pawn's brain.
- Requires Xenogermination.
2. Remove trait
- remove a trait from a pawn
- negative traits have higher priority. (Less archite capsule / higher metabolism / lower complexity)
- Requires Archogenetics.
The cost (Archite capsules, Complexity, Metabolism) is auto-generated based on factors below:
- stat offset / stat factor
- skill level
- enable/disable needs
- new mental break state
- !! some hidden effect is not considered !!
- also can set the cost to 0 in mod settings