Permanent Invisibility Gene
Adds a gene that makes pawns permanently invisible.
This works similarly to the invisibility psycast from the Royalty DLC, but it has no time limit. Pawns with the gene remain invisible at all times.
The mod also includes a standalone hediff if you want to apply permanent invisibility directly to a pawn using dev mode or other ways.
Gene stats:
- Complexity: +10
- Metabolic Efficiency: -4
- Archite Capsules: -2
Requirements:
- Biotech (for the genes)
- Royalty (for the reused invisibility)
- Vanilla Expanded Framework (for the headiff to work with the gene)
Tested with my 400 modlist with Combat Etended and it works without issue.
Compatible with existing saves.
Removing gives a one time error.