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[AV] Mechanoid Skins: Cubified

An example mod to show how easy it is to add new skins using [AV]Mechanoid Skins. [b]This is mainly made as a showcase for modders[/b] - but if you like one of the joke skins in here, feel free to use this in a normal game :) For players You'll get the skins shown in the preview as options to apply to your mechanoids. For modders This only contains textures and commented xml-files, all logic is handled by the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3667667489]main mod[/url]. There is also a folder which contains FactionStyleSkinDefs and IdeoStyleSkinDefs. They serve as an example on how to link a skindef to an ideology style or a specific faction. These are inactive by default, should you want to test with them, move them from the folder "Defs_NotActive" to "Defs". When you are in DEV-Mode: [AV]Mechanoid Skins also has a helper-system to copy defs directly from the game to your clipboard, so you can paste them in your XML and edit them however you want. Just select a mech and click at the 'change design'-gizmo. [img]https://i.imgur.com/8klrTt8.png[/img] Loadorder Load this after [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3667667489] [AV]Mechanoid Skins[/url] and you are good. Can this be safly added to an ongoing save? Yes. Can this be safly removed from an ongoing save? Yes. If a mechanoid is using one of the skins it will simply revert to its default texture. If you have one of the skins marked as favorite it will simply be ignored, but also remembered from the main mod - should you activate this mod again.