What does it do?
This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods).
[i]Your raider ideology rituals can finally detect innocent miners and lumberjacks.
More of a mercenary or hero type? Your rituals will guide you toward enemy camps, attract mechanoid clusters around your colony, and even intercept distress calls.
Explorers or adventurers? You can dance or chat your way into discovering traces of ancient shrines, warehouses and stockpiles at landmarks, unearth sites containing gravcores on land or in space, and even distant item stashes.[/i]
New rewards lists :
This mod follows a simple logic regarding the sites that appear on the world map: for each new reward, it mimics the behavior of the base reward “Discover Ancient Complex.” A site of the type defined by your reward will appear a few hours or days’ travel away from your colony.
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[*] [b]Discover worksite[/b] : a worksite will spawn near you colony in the world map.
[*] [b]Discover item stash [/b]: an item stash will spawn near your colony in the world map.
[*] [b]Discover ennemy camp [/b]: an ennemy camp (the one looking like a tower) will spawn near your colony in the world map.
[*] [b]Intercept Distress Call (require anomaly) [/b]: you will intercept a distress call from a site near your colony on the world map. Compatible with the mod Better distress call in the world map.
[*] [b]Discover ancient structure [/b]: a warehouse or a stockpile, from the landmark system, will spawn around your colony in the world map.
[*] [b]Discover ancient shrine[/b] : a special site will appear on the world map near your colony. Inside, you will find one or two ancient dangers.
[*] [b]Discover Ancient gravcore structure (require odyssey) [/b]: a site related to gravcore discovery will spawn in the world map. It could be any of them : stockpiles, ancient reactor. Only the terrestrial ones.
[*] [b]Discover Orbital Structure (require odyssey) [/b]: a site related to gravcore discovery will spawn. Only the one in outer space.
[*] [b]Summon Insect Lair (require our mod : Insect Lair Incident) [/b]: an insect lair will spawn somewhere inside your current colony map.
[*] [b]Discover Biolab (require the mod : Alpha Genes) [/b]: you will discover a biolab near your colony in the world map.
[*] [b]Survivor drop pod[/b] : A survivor will crash in a transport pod nearby (the faction, or non faction of the survivor is configurable)
[*] [b]Call caravan trader[/b] : A caravan trader will visit your colony.
[*] [b]Call orbital trader[/b] : A trade ship will pass near your colony. Need a working comms consols.
[*] [b]Communion[/b] : The social bonds among your colonists will grow stronger.
[*] [b]Discover ancient mercenaries (require odyssey) : You will discover the location of a company of mercenaries.
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[*] [b]Insectoid raid[/b] : legions of insects will assail your colony.
[*] [b]Random Quest (require royalty)[/b] : a random quest will be offered to you.
[*] [b]Human raid [/b] : hostile humanoids will assail your colony
[*] [b]Mechanoid raid [/b] : mechanoids will assail your colony.
[*] [b]Anomaly raid [/b] : an occult threat will strike your colony.
[*] [b]Alert Mechanoid Cluster (current map (require royalty)[/b] : a mechanoid combat cluster will land in your current map.
[*] [b]Alert Mechanoid Cluster (wold map) (require royalty)[/b] : a mechanoid cluster will land near your colony on the world map.
[*] [b]Manhunter[/b] pack : a pack of man-hunting beasts will attack your colony.
[*] [b]Infestation[/b] : giants insects will tunnel toward your colony (if VFEI is installed, large infestation can happen)
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Do you want to know more?
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[*] All rewards can be enabled or disabled in the settings menu to avoid cluttering the ideology window.
[*] Sites that normally contain gravcores can be configured to offer an alternative reward. Vanilla quests remain untouched. You can also disable specific sites to prevent them from being selected.
[*] If you have other ideas for possible rewards, or other mods to integrate, feel free to suggest them in the comments. We promise nothing, but who knows?
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Compatibility
This mod is not compatible with our other mod New Reward for Rituals: Worksite (it is included in this one).
This mod only adds rewards to rituals. We have not encountered any incompatibility during our tests, even on a run with a long mod list (300+).
Performance
No impact.
Savegame compatible
Can be added to an existing save without issues.
During our tests, we were able to remove the mod even with rituals containing one of our new rewards. You will just need to re-edit your ritual to give it a vanilla reward.