Bill Doors' Frostnova Expanded (Characters Edition)
This mod removes everything other than FrostNova (events, Yeti Squad, drones, etc.), keeping only the character, apparel, weapons, and skills.
The code has been rewritten. I have tested it myself and there are no red or yellow error logs, and the functionality is normal. Please provide feedback if you encounter any issues.
Update:
True Death:
If the player has "Resurrect Only Once" enabled, upon her true death, she will leave behind a unique sculpture item: "Pure Originium Ice Crystal" (can be used as a permanent monument for the colony, providing extremely high beauty and a faint cooling effect).
Weather Synergy:
When the current map is experiencing "Snow," "Blizzard," or "Cold Snap," FrostNova's staff attack range is increased and her skill cooldown recovery rate is improved.
In extreme heat (e.g., Heat Wave > 40°C), her movement speed and attack frequency are slightly suppressed, reflecting her dislike for the heat.
Previous Updates:
All additional attributes (mood, traits, apparel stats) are now adjustable or toggleable in the settings. If you find it too overpowered
FrostNova is a good girl, she does not have "Extremely High Expectations" (can be toggled in settings)
[b]Added an ultimate skill that can strike enemies across the entire map, dealing percentage-based damage. Cooldown is adjustable in settings. If the enemy has no defense: 1st hit: 50%, 2nd: 25%, 3rd: 12.5%, 4th: 6.25% [/b]
[u] I discovered the original mod had some negative buffs, such as this beautiful clothing having -3 beauty? Flammable ice?
I have removed them all and added some positive buffs instead.
FrostNova's joining will force-select the player's ideology. Equipment is forced to Legendary quality. [/u]
"Doctor, can you take me back to Rhodes Island?"
On the continent of Terra, we couldn't hold her gradually cooling hand;
But in the RimWorld, a miracle is happening!
FrostNova has arrived at your colony. This time, she is no longer tormented by Oripathy, no longer burdened by a heavy fate; she will start a brand new life as the brightest (and most invincible) star in your base!
About the Join Event
The join event is determined by the storyteller you choose. If your storyteller cannot select this event or if other mods have added many events that dilute the event pool, it may take many in-game days for the join event to trigger. You can manually trigger it via Developer Mode -> Trigger Event -> Select BDFNE_frostnovajoin.
About CombatExtended
Supported, but since I do not play with CE, I cannot guarantee stability.