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Tyranid!

I used a translator for mod description. I'm not an English speaker, so I'd appreciate it if you could understand if it's weird. This mod adds an alien species, Tyranid, of Warhammer 40k. I know there are Warhammer mods like Grimworld or Rimdark, but since I've never played those mods, I set the balance slightly strong on vanilla base. This mod is currently an alpha version, and I used Generative AI. I know the art of this mod doesn't really suit vanilla. *Looking for an art rep for mod. If you're interested, please leave a comment.* When you start the game, you'll add all the Factions and one hostile Tyranid Faction. This is a hidden Faction where settlements don't exist, like an insect Faction, which will periodically raid your settlement. *Synapse Creature.-Tyranids are biological groups with little individual intelligence under the control of the hive mind. However, since the hive mind cannot command all the myriad of tyranid units, synaptic creatures act as a kind of router that controls this cluster. Tyranids' default setting is that in the absence of synaptic creatures, tyranids behave like wild animals. In-game, you can tell if these units are synaptic creatures by their health status, and if you kill all synaptic creatures on the map, all the remaining Tyranid units will go berserk. It will help a lot to prevent Tyrannid attacks early in the game. The units that are currently appearing are as follows (more will be added in the future) Hormaguant - a close-range unit that moves quickly and attacks fast, but has low stamina and attack power, and is responsible for the quantity of tyranids. Termagant - Likewise, it is a long-distance unit with fast movement and attack speed. The damage is low, but with its unique speed, it can be a great pressure if it is large. Tyranid Warrior (Melee) - a strong and strong close range medium guard unit. Synapse Creature. Tyranid Warrior (Ranged) - Strong and strong long range medium guard unit. It has dps that can't even be compared to Termagant, so be careful. Synapse Creature. Biovore - Appears only in Tyranid mortar raids. A biological mortar that fires Spore Mine, similar to a high explosive shell. Respond with a mortar, or get out of the house and respond first. Pyrovore - Appears only in Tyranid mortar raids. A biological mortar that fires a fireball similar to a incendiary shell. Any delay will cause the storage and bed to become a sea of fire. Be warned. Lictor - an assassin who is weak but has strong close-knit deals and hiding abilities. Think of it as an elite vision thief. The same is true of coping. Winged Tyranid Prime - A medium infantry unit with short range flying capabilities. When this guy spreads his wings, run away. Synapse Creature. Right now, Mortar Raid, Rictor, and Winged Tyranid Prime are designed to appear after the base value of 35,000. It's basically not compatible with existing saves because it's about adding FACTS, but if the Vanilla Expanded framework is together, you can add FACTS and enjoy them in existing saves. If you have any bugs, please let us know in the comments. We look forward to your attention.