Hisa Faction (Foxgirls Reloaded)
Hisa
An artificial race of foxgirl mercenaries, now for 1.6.
Updated by me, but originally [url=https://steamcommunity.com/workshop/filedetails/?id=1617772184]made by Kerevan[/url], and will be relinquished to him upon request.
I am intentionally trying to alter his mod as little as possible, so this is pretty much just like the original, bugs and all.
Heads up: They're a little OP. (At least, compared to the mods I normally use.)
Features:
The Hisa Race:
(Note: This is a [i]race[/i], not a [i]xenotype[/i], so these properties are associated with baseliner Hisa, which can have a xenotype applied after that)
- Foxgirl mercenaries superior to humans in most ways.
- Sometimes appear in the pool of starting colonists for normal colonies, or use the included scenario to start as an all-Hisa colony.
- Comes with five Hisa-specific Child backstories and fifteen Hisa-specific adult backstories.
[b]Stats:[/b]
- Base Move Speed +0.4
- Min comfortable temp -21, max comfortable temp +5
- Social impact x1.5
- Immunity gain x1.15
- Pain Shock x0.95
- Tending speed x1.25
- Animal and plant work speed x0.75
- Mining and construction speed x1.25
- Melee Dodge and Hit Chance and Shooting Accuracy all x1.25
- Melee attacks penetrate an extra 25% worth of armor.
- Unarmed Melee attacks around 12% more powerful.
- Incoming damage x0.75
- Shorter time between child stage and pre-teen stage, but *much* longer time between pre-teen and teen stage.
- Much less flammable for some reason...?
[b]Visuals:[/b]
- Tails and ears have different graphics when bionic.
[b]Traits:[/b]
- Often beautiful and Xenophilic.
- Never Nudist, a wimp, neurotic, or psychically deaf or enhanced.
[b]Thoughts:[/b]
- Don't mind sleeping in barracks or outside or on the ground.
- Immune to Psychic soothes and drones.
- Don't mind eating while standing up.
The Hisa Faction:
- Ultratech.
- Often Collectivist, loyalist, or Proselytizers. Never nudist or blindsight, never slavers.
- Sends both exotic traders and Hisa-specific caravans selling hisa goods.
- From their own custom "Altior" culture.
- Tends to send *overwhelming* raids when hostile and incredibly powerful military aid when allied.
- Their bases carry up to 30k silver when traded with!
- Almost always equipped with Hisa Power Armor, Headdresses, and Neuro belts.
Oregen:
- Minable energy crystal veins, one energy crystal per tile.
Research:
27 new research projects, starting in the industrial age and ending in the Archotech age.
Architecture:
- Hisa floor
- Hisa glowing walls
- Hisa glowing autodoor. (Provides passive power, like 1/20th of a vanometric power cell.)
Buildings and Stations:
[b]Blocker:[/b]
- Like sandbags, but can't be passed through
[b]Beds:[/b]
- Hypersleep beds give up to 200% rest effectiveness!
- Royal variant available.
- Medical bed gives 125% rest effectiveness, 125% Immunity Gain Speed, +25% medical tend quality, and 125% Surgury success, and heal a whopping 25 HP per day!
[b]Mining Translocator:[/b]
- Special Hisa mining drill that can mine in a 10 square radius instead of a 2 square radius. Needs no power to run.
[b]Hisa Toolstation:[/b]
- Like a normal tool station, but increases work speed by 25%! Doesn't stack.
[b]Hisa Machining Station/Fabricator:[/b]
- Like a machining table/fabricator, but much faster.
- No power requirement.
[b]Hisa Hydroponics Basin:[/b]
- 3x3 hydroponics bay with built-in sunlight.
- Also passively produces a minute amount of power, 1/20th of a vanometric power cell.
- Can also be built 1x1, with 1/10th the power production.
[b]Hisa Converter:[/b]
- Converts many materials into exotic dust, such as jade, steel, gold, silver, etc.
- Can convert back as well.
- Ultratech alchemy.
- No power requirement.
[b]Hisa Research Bench:[/b]
- +50% Research Speed.
- Used to research Hisa projects.
- No power requirement.
[b]Hisa Stove:[/b]
- Cooks meals at hisa speed.
- Produces heat, but requires no power.
[b]Hisa Turrets:[/b]
- Plasma turret, Rail Turret, Anti-proton turret, Phase Turret, Blaster Turret, Anti-proton Mortar.
- All strong. None require power.
- Careful, Antiproton shells have a 30 square diameter!
[b]Hisa Generator:[/b]
- Provides 30000 power.
- Runs for 10 days on one energy crystal, max capacity of 6.
- Usually explodes massively when damaged.
[b]Hisa Duper:[/b]
- Increases the output of anything connected to it by 100%. (Yes, this means if you *would* make one item, you instead get two.) Does not stack.
- Very expensive.
[b]Black Gate:[/b]
- Feed it energy crystals, and incredibly powerful Hisa pawns come out and join your faction.
- Option to make these Hisa psychic for a higher crystal cost.
Items:
[b]Exotic Dust:[/b]
- Incredibly light, incredibly strong building material that stacks to 10,000.
- Builds super fast, great statistics
- Can be gained from a Hisa Matter Converter or scavenged from enemy buildings. (Especially gibbet cages. Don't ask why; it's technical.)
- Very fragile until used to build. Don't leave a stack of exotic dust out in the rain, or it'll be gone in minutes!
[b]Energy crystals:[/b]
- Used to make most Hisa tech.
- Can be mined in small clumps on most maps.
- Keep safe, because they like to explode when damaged.
[b]Archotech Shard:[/b]
- Can be made form a vanilla Anomaly Shard with nothing but a labor cost.
- Used in the most advanced Hisa recipies.
[b]Metalight:[/b]
Antidepressant. Provides Chemical joy and increases mental break resistance. Lowers incoming damage and provides enhanced wound recovery speed. +5 to mood. Can OD. Costs Psychite, Neutroamine, and exotic dust to make.
[b]Daodan:[/b]
An incredible, miraculous combat drug. One dose is enough to permanently make somebody superhuman.
- x0.5 Rest Fall Factor and Hunger Factor.
- x0.8 pain.
- +15% Sight, hearing, and Blood Pumping
- +10% Consciousness and breathing
- +50% moving
- +70% Blood Filtration
- +25% Manipulation
- +20% Metabolism
- Subject is comfortable in temperatures 25 degrees cooler and hotter.
- +50% Toxic Resistance.
- +50% more immunity gain speed. (Stacks with bonus from Blood Filtration.)
- +100% Immunity Gain Speed
- -25% incoming damage.
- Immune to food poison, Malaria, Sleeping sickness, Plague, Wound infections, and the flu.
- Body parts grow back as though you were on Luciferium.
Very expensive, requiring many advanced components, energy crystals, and Luciferium in order to make.
[b]Hisa Power Armor:[/b]
- At base quality, gives 127% Sharp Armor, 85% Blunt Armor, and 85% Heat Armor.
- This means that legendary quality Hisa armor has a 92% chance to ignore all damage from a charge lance!
- Excellent cold and heat insulation.
- +1.4 move speed when equipped. (Because this affects base move speed, the Movement capability affects it multiplicatively.)
- +1 Melee dodge chance.
- Quite expensive to make.
[b]Hisa Tactical Headdress:[/b]
- Surprisingly good armor
- +25% social Impact.
- +1 Shooting accuracy.
[b]Weapons:[/b]
- Relic Spears, Plasmaswords, Relic Swords, Relic Daggers, Relic Bows, Plasma Rifles, Plasma SMGs, Plasma Pistols, Rail Pistols, Plasma Miniguns, Plasma Shotguns, Mercury Snipers, Rail Rifles, Plasma Rocket Launchers, Rail Grenade Launchers, Phase Rifles, Anti-Proton Guns
- All are much more powerful than vanilla equivalents.
[b]More stuff, but Steam's not giving me enough charac[/b]