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Universal Weapon Tweaker-通用武器调整

模组简介: 针对原版的武器渲染系统进行了较为通用的补丁,使得玩家和模组制作者可以实时调整武器的各项参数,包括xy方向的缩放和位置偏移,旋转,层级偏移等等。和我另一个模组Universal Apparel Tweaker-通用服饰调整作用类似,只不过这次是专门针对于武器。 特别强调: 本模组与著名的动作模组Melee Animation达成了兼容!无论是征召动画,还是在各种由该模组接管的决斗、处决动画中,我们设置的武器缩放、旋转和偏移设置都能完美生效。(PS:目前不支持在动画播放中进行实时修改,但你可以在播放前先修改,这样能在动画中正常生效) 主要功能: 1. 实时可视化面板: 无需在模组设置中盲调。选中一名征召状态的殖民者,打开游戏底部的“武器调整”面板,即可在游戏画面中实时修改并立即看到效果。(PS:如果在Melee Animation模组环境下,需要手动让殖民者走一步刷新后才能生效) 2. 全方位参数控制: 支持对每一件武器进行X/Y轴独立缩放、位置偏移、旋转角度以及渲染层级的精细调整。 3. 武器隐藏功能: 不喜欢某个武器?当然可以一键隐藏,不显示贴图。 4. 配置分享与备份: 和通用通用服饰调整一样,支持导入/导出功能,支持通过剪贴板分享配置。 常见问题: Q:可以中途加入/移除吗? A:当然可以。本模组的数据存储在独立的Mod设置中,不修改任何Defs或存档结构。 Q:支持 XX 武器包吗?(CE?) A:支持。本模组是基于 ThingDef 动态读取的,只要它是把武器(Equipment),不管是原版的、CE的、还是任何HAR种族的,都能调整。 Q:性能如何? A:所有的矩阵计算只在参数变更或渲染状态改变时刷新,平时对性能几乎零影响。 Q:为什么我调整了参数,小人手里的武器没变? A:请确保小人处于征召状态。通常情况下,未征召的小人会收起武器,此时是看不到调整效果的。 Mod Introduction: This mod provides a universal patch for the game's original weapon rendering system, allowing players and mod creators to adjust various weapon parameters in real time. These adjustments include X/Y-axis scaling, position offset, rotation, rendering layer offset, and more. It works similarly to my other mod, Universal Apparel Tweaker, but is specifically tailored for weapons. Special Note: This mod is fully compatible with the popular action mod Melee Animation! Whether it's drafting animations or the various duel and execution animations controlled by that mod, the scaling, rotation, and offset settings you configure will work perfectly. (PS: Real-time adjustments during animation playback are currently not supported, but you can modify the settings before the animation starts, and they will take effect during playback.) Main Features: Real-Time Visual Panel: No need to blindly tweak settings in the mod configuration. Select a drafted colonist, open the "Weapon Adjustment" panel at the bottom of the game screen, and modify parameters in real time while seeing the effects immediately. (PS: In the Melee Animation mod environment, you may need to manually make the colonist take a step to refresh the changes.) Comprehensive Parameter Control: Supports fine-tuning for each weapon, including independent X/Y-axis scaling, position offset, rotation angle, and rendering layer adjustments. Weapon Hiding Functionality: Don't like a particular weapon? You can hide it with one click, making its texture disappear. Configuration Sharing and Backup: Like Universal Apparel Tweaker, this mod supports import/export functionality, allowing you to share configurations via clipboard. Frequently Asked Questions: Q: Can I add/remove this mod mid-game? A: Absolutely. This mod stores data in an independent mod settings file and does not modify any Defs or save structures. Q: Does it support XX weapon packs? (e.g., CE?) A: Yes. This mod dynamically reads data based on ThingDef. As long as the item is classified as a weapon (Equipment), whether it's from the base game, CE, or any HAR race, it can be adjusted. Q: How does it impact performance? A: All matrix calculations are only refreshed when parameters are changed or rendering states are updated, so it has almost zero impact on performance during regular gameplay. Q: Why doesn't the weapon in the colonist's hand change after I adjust the settings? A: Make sure the colonist is drafted. Normally, undrafted colonists will put away their weapons, so the adjustments won't be visible in that state. 代码:我自己 封面:CN_Eio(gif封面真是,太酷拉!) 特别注意: -本模组完全由本人制作,没有任何其他我未提及的作者的协助,禁止未经授权的转载和用于AI训练。 -本模组的代码不开源,如果您希望进行二次创作,需要获得我的明确授权。 -当然,我很欢迎互相交流进步,这只是一个提醒,我不想之前的事情再次发生了。如果有兴趣,请务必和我联系。