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Boomrat Eggs

Boomrat Eggs [i]They blow up when they die. Of course they lay weird eggs.[/i] [hr] Overview Boomrats are volatile, chemfuel-laced rodents that explode on death. It only makes sense that their reproductive cycle is equally questionable. This mod makes boomrats lay eggs, giving you a new reason to keep these little fire hazards around. Features [list] [*] Boomrats lay eggs every 2 days [*] Unfertilized eggs can be eaten or sold [*] Fertilized eggs hatch into boomrats after 3 days [*] Eggs are worth more than regular eggs (chemfuel content adds value) [*] [b]NEW:[/b] Boomrat egg grenades. Stuff eggs with chemfuel, light the wick, throw. [*] Pure XML patch, no DLLs [/list] Boomrat Egg Grenades Your boomrat farm just became a munitions factory. Craft throwable incendiary grenades at a machining table. Only boomrat eggs work for this. Their shells are naturally volatile, so regular eggs won't cut it. [list] [*] [b]Recipe:[/b] 3 boomrat eggs (fertilized or unfertilized, any mix) + 30 chemfuel at a machining table [*] [b]Research:[/b] Machining [*] [b]Damage:[/b] Flame (1.5 radius), splatters burning chemfuel [*] [b]Range:[/b] 12.9 (same as frag grenades) [*] [b]Cooldown:[/b] 2.66s [/list] Weaker than a molotov but cheaper to make if you have a steady egg supply. Finally, a reason to keep those boomrats fed. Details & Balance [list] [*] [b]Egg interval:[/b] Every 2 days [*] [b]Eggs per lay:[/b] 1 [*] [b]Hatch time:[/b] 3 days (fertilized only) [*] [b]Market value:[/b] 10 silver per egg [*] [b]Hatches into:[/b] Boomrat [/list] Boomrat eggs are slightly more valuable than chicken eggs due to their chemfuel-laced nature. The 2-day lay interval keeps things balanced, since boomrats are small animals and egg-laying is a bonus on top of their existing utility as expendable combatants. Compatibility [list] [*] [b]Vanilla-friendly[/b] - no DLC required [*] [b]Safe to add mid-save[/b] - boomrats start laying immediately [*] [b]Safe to remove mid-save[/b] - boomrats just stop laying, existing eggs remain [*] [b]RimWorld 1.6[/b] [*] Compatible with other mods that modify boomrats (loads via patch, doesn't overwrite) [/list] FAQ [b]Q: Boomrats are mammals. Mammals don't lay eggs.[/b] A: They also explode when they die. Realism left a long time ago. [b]Q: Do the eggs explode?[/b] A: Not on their own. But if you stuff them with chemfuel and add a wick, they absolutely do. See: egg grenades. [b]Q: Can I hatch an army of boomrats from eggs?[/b] A: Yes. Keep fertilized eggs warm and you'll have yourself a boomrat farm. What could go wrong? [b]Q: Do I need any DLC?[/b] A: No. This mod works with the base game. [b]Q: Can I add this to an existing save?[/b] A: Yes. Your existing boomrats will start laying right away. [b]Q: Is this compatible with [other boomrat mods]?[/b] A: Should be. This mod uses a simple XML patch to add an egg-laying component. It doesn't replace or overwrite any existing data. Changelog [b]v1.1[/b] - Egg grenades [list] [*] Added boomrat egg grenades (craftable incendiary grenades made from eggs) [*] Crafted at machining table: 3 eggs + 30 chemfuel [/list] [b]v1.0[/b] - Initial release [list] [*] Boomrats lay 1 egg every 2 days [*] Unfertilized and fertilized egg variants [*] Fertilized eggs hatch into boomrats after 3 days [/list] [hr] Credits [b]Author:[/b] Ted Bunions [i]If you enjoy the mod, a thumbs up helps others find it. Thanks for playing![/i]