Boomrat Eggs
[i]They blow up when they die. Of course they lay weird eggs.[/i]
[hr]
Overview
Boomrats are volatile, chemfuel-laced rodents that explode on death. It only makes sense that their reproductive cycle is equally questionable. This mod makes boomrats lay eggs, giving you a new reason to keep these little fire hazards around.
Features
[list]
[*] Boomrats lay eggs every 2 days
[*] Unfertilized eggs can be eaten or sold
[*] Fertilized eggs hatch into boomrats after 3 days
[*] Eggs are worth more than regular eggs (chemfuel content adds value)
[*] [b]NEW:[/b] Boomrat egg grenades. Stuff eggs with chemfuel, light the wick, throw.
[*] Pure XML patch, no DLLs
[/list]
Boomrat Egg Grenades
Your boomrat farm just became a munitions factory. Craft throwable incendiary grenades at a machining table. Only boomrat eggs work for this. Their shells are naturally volatile, so regular eggs won't cut it.
[list]
[*] [b]Recipe:[/b] 3 boomrat eggs (fertilized or unfertilized, any mix) + 30 chemfuel at a machining table
[*] [b]Research:[/b] Machining
[*] [b]Damage:[/b] Flame (1.5 radius), splatters burning chemfuel
[*] [b]Range:[/b] 12.9 (same as frag grenades)
[*] [b]Cooldown:[/b] 2.66s
[/list]
Weaker than a molotov but cheaper to make if you have a steady egg supply. Finally, a reason to keep those boomrats fed.
Details & Balance
[list]
[*] [b]Egg interval:[/b] Every 2 days
[*] [b]Eggs per lay:[/b] 1
[*] [b]Hatch time:[/b] 3 days (fertilized only)
[*] [b]Market value:[/b] 10 silver per egg
[*] [b]Hatches into:[/b] Boomrat
[/list]
Boomrat eggs are slightly more valuable than chicken eggs due to their chemfuel-laced nature. The 2-day lay interval keeps things balanced, since boomrats are small animals and egg-laying is a bonus on top of their existing utility as expendable combatants.
Compatibility
[list]
[*] [b]Vanilla-friendly[/b] - no DLC required
[*] [b]Safe to add mid-save[/b] - boomrats start laying immediately
[*] [b]Safe to remove mid-save[/b] - boomrats just stop laying, existing eggs remain
[*] [b]RimWorld 1.6[/b]
[*] Compatible with other mods that modify boomrats (loads via patch, doesn't overwrite)
[/list]
FAQ
[b]Q: Boomrats are mammals. Mammals don't lay eggs.[/b]
A: They also explode when they die. Realism left a long time ago.
[b]Q: Do the eggs explode?[/b]
A: Not on their own. But if you stuff them with chemfuel and add a wick, they absolutely do. See: egg grenades.
[b]Q: Can I hatch an army of boomrats from eggs?[/b]
A: Yes. Keep fertilized eggs warm and you'll have yourself a boomrat farm. What could go wrong?
[b]Q: Do I need any DLC?[/b]
A: No. This mod works with the base game.
[b]Q: Can I add this to an existing save?[/b]
A: Yes. Your existing boomrats will start laying right away.
[b]Q: Is this compatible with [other boomrat mods]?[/b]
A: Should be. This mod uses a simple XML patch to add an egg-laying component. It doesn't replace or overwrite any existing data.
Changelog
[b]v1.1[/b] - Egg grenades
[list]
[*] Added boomrat egg grenades (craftable incendiary grenades made from eggs)
[*] Crafted at machining table: 3 eggs + 30 chemfuel
[/list]
[b]v1.0[/b] - Initial release
[list]
[*] Boomrats lay 1 egg every 2 days
[*] Unfertilized and fertilized egg variants
[*] Fertilized eggs hatch into boomrats after 3 days
[/list]
[hr]
Credits
[b]Author:[/b] Ted Bunions
[i]If you enjoy the mod, a thumbs up helps others find it. Thanks for playing![/i]