Description
Adds material filters (e.g. "allow plasteel", "allow gold", "allow lightleather" etc) to the Apparel category of stockpiles and bills.
For example after raids you can configure a stockpile to only accept apparel of a certain material e.g. plasteel, synthread, etc.
If you're using the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3012815912]Reclaim Fabric - Resumed[/url] mod like I am, you'll also be able to configure the bills to only reclaim certain materials.
Why did I make this? Isn't there already a Material Filter mod?
1/ Yes there is: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1541305730]Material Filter[/url]
2/ There had been reports of issues w/ the latest version of HugsLib, and I am currently using an older version (the 1.6 Temp). I wanted a apparel material filter for my current playthrough, but I didn't want to update to the latest version of HugsLib in case there were issues. Perhaps that was overly cautious of me. But I also wanted to write my own version and so here we are! I think I have used the Material Filter mod before, but it was a long time ago. I don't know how it works internally and I haven't tested it w/ this mod for the previously stated reasons. If you want a more feature rich material filter mod, I recommend you try out that mod first. I will likely add additional filters in the future. Currently these are just for Apparel. If there's something you would like to see filters for, let me know. I'm guessing Weapons would be the most obvious one but I'm not sure what other ones would be needed.
3/ My version doesn't require HugsLib (though I use it for various mods).
Requirements
v1.6
Compatibility
Should be compatible w/ everything.
Mod Settings
There are settings for this mod that can be found at Pause Menu -> Options -> Mod Options -> RaddusX's Material Filter.
You shouldn't need to generate the definitions or clear the cache. Those options are just there in case they're needed.
Make sure logging is disabled (should be by default), unless you encounter an issue w/ the mod, then you'll want to enable it so that the mod logs various information to your Player.log file that you can then upload (google for more info or feel free to ask in the comments).
Source:
[url=https%3A%2F%2Fgithub.com%2FRaddusX%2Frimworld-material-filter]GitHub[/url][github.com]
Credits
- JR2992 (Patreon supporter)