Hand-crafted quests that bring desperate transmissions, moral dilemmas, and forgotten ruins to the Rim. No fetch quests. No filler. Every quest tells a story — what you do with it is up to you. These quests are added to the game quest pool of quests and can eventually appear anytime.
5 Standalone Quests
[img]https://i.imgur.com/omxyD74.jpeg[/img]
[i]"...kkkzzzt... This is Sergeant Mora. Our battalion was hit — ambush, south canyon. We're three survivors. They're still on us..."[/i]
A broken radio signal cuts through the static. Three soldiers from a shattered recon unit are requesting emergency shelter near your colony. They're wounded, outnumbered, and being hunted.
[img]https://i.imgur.com/KYLh6ex.jpeg[/img]
[i]"MAYDAY — MAYDAY — pod inbound, no thrust control. Collision imminent."[/i]
A cargo pod screams out of the sky on a dead trajectory. The courier inside arrives dead on impact. Clutched in their hand: a blood-smeared note — "Don't open it." The sealed crate is heavy, unmarked, and someone wants it back.
[img]https://i.imgur.com/Vprk4hF.jpeg[/img]
[i]"A weathered map scratched into hide — old, faded, but the markings are unmistakable. It points to a pre-war installation buried deep inside a mountain, sealed since the bombs fell."[/i]
An auto-accepted opportunity quest. A location appears on your world map — a mountain hiding a forgotten pre-war vault. Send a caravan and enter a procedurally generated dungeon.
[img]https://i.imgur.com/fJYEhIv.jpeg[/img]
[i]"URGENT — EYES ONLY. We've been hunting a ghost. A high-value target carrying information that could shift the balance of power..."[/i]
An allied faction's intelligence division contacts you with an encrypted transmission. A dangerous fugitive is moving through your sector. They want the target alive — no exceptions.
[img]https://i.imgur.com/2SHBAda.jpeg[/img]
[i]"PRIORITY DIPLOMATIC REQUEST — Our scouts have confirmed an extraordinary sighting. A stallion, alone, roaming the wilds. Untamed, unbranded, and unmistakable."[/i]
A powerful allied faction contacts you with a rare opportunity. An exceptional stallion has been spotted in the wild — the Imperial court wants it as a tribute gift. You must travel to the sighting, capture the horse alive, and bring it back to your colony for shuttle pickup.
3 Ideology Relic Quests (MORE RELIC QUESTS)
On this package of missions I also decided to include the 3 quests from the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3135186696]More Relic Quests[/url] updating to 1.6 and fixing some of its aspects.
Cure Scaria
A traveler carrying valuable relic intelligence has been infected with Scaria and gone berserk. Capture them alive and cure the disease before it's too late — only then will they share what they know.
Donations Welcome
An alternative path for the Worshipped Terminal quest. Instead of fighting your way through hostiles, make a generous donation to gain access peacefully. Sometimes silver speaks louder than guns.
Maddened Thrumbos
A tribal village is under siege from a stampede of manhunting Thrumbos. Travel to the site and defend the villagers from the onslaught. Survive the stampede and earn relic information in return.
Features
[list]
[*] 7 unique quests with hand-written narrative flavor
[*] Meaningful player choices with different outcomes and rewards
[*] Procedurally generated dungeon with fog of war exploration (Buried Cache)
[*] Custom world map icon for dungeon sites
[*] Quests integrate naturally with RimWorld's storyteller system
[*] No dependencies beyond DLC (where noted)
[/list]
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