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Ketaros Quests

Hand-crafted quests that bring desperate transmissions, moral dilemmas, and forgotten ruins to the Rim. No fetch quests. No filler. Every quest tells a story — what you do with it is up to you. These quests are added to the game quest pool of quests and can eventually appear anytime.

5 Standalone Quests

"…kkkzzzt… This is Sergeant Mora. Our battalion was hit — ambush, south canyon. We're three survivors. They're still on us…"
A broken radio signal cuts through the static. Three soldiers from a shattered recon unit are requesting emergency shelter near your colony. They're wounded, outnumbered, and being hunted.

"MAYDAY — MAYDAY — pod inbound, no thrust control. Collision imminent."
A cargo pod screams out of the sky on a dead trajectory. The courier inside arrives dead on impact. Clutched in their hand: a blood-smeared note — "Don't open it." The sealed crate is heavy, unmarked, and someone wants it back.

"A weathered map scratched into hide — old, faded, but the markings are unmistakable. It points to a pre-war installation buried deep inside a mountain, sealed since the bombs fell."
An auto-accepted opportunity quest. A location appears on your world map — a mountain hiding a forgotten pre-war vault. Send a caravan and enter a procedurally generated dungeon.

"URGENT — EYES ONLY. We've been hunting a ghost. A high-value target carrying information that could shift the balance of power…"
An allied faction's intelligence division contacts you with an encrypted transmission. A dangerous fugitive is moving through your sector. They want the target alive — no exceptions.

"PRIORITY DIPLOMATIC REQUEST — Our scouts have confirmed an extraordinary sighting. A stallion, alone, roaming the wilds. Untamed, unbranded, and unmistakable."
A powerful allied faction contacts you with a rare opportunity. An exceptional stallion has been spotted in the wild — the Imperial court wants it as a tribute gift. You must travel to the sighting, capture the horse alive, and bring it back to your colony for shuttle pickup.

3 Ideology Relic Quests (MORE RELIC QUESTS)

On this package of missions I also decided to include the 3 quests from the mod More Relic Quests updating to 1.6 and fixing some of its aspects.

Cure Scaria

A traveler carrying valuable relic intelligence has been infected with Scaria and gone berserk. Capture them alive and cure the disease before it's too late — only then will they share what they know.

Donations Welcome

An alternative path for the Worshipped Terminal quest. Instead of fighting your way through hostiles, make a generous donation to gain access peacefully. Sometimes silver speaks louder than guns.

Maddened Thrumbos

A tribal village is under siege from a stampede of manhunting Thrumbos. Travel to the site and defend the villagers from the onslaught. Survive the stampede and earn relic information in return.

Features

  • 7 unique quests with hand-written narrative flavor
  • Meaningful player choices with different outcomes and rewards
  • Procedurally generated dungeon with fog of war exploration (Buried Cache)
  • Custom world map icon for dungeon sites
  • Quests integrate naturally with RimWorld's storyteller system
  • No dependencies beyond DLC (where noted)

Enjoy this Mod?

More important than you subscribe to this mod, It is VERY important for us, as modders, to know that our mods ideas and efforts are appreciated.

[www.ketaros.com]

AI Use Disclaimer: As a modder, I may use AI on my creation and advertising processes. Not limiting my self of using any technology that can make faster, innovative, thematic, insightful and greater quality results.

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