Nerfed Defensive Machine Gun Turret Pack
DMGTP turrets outrank every other turret in the game by far and make raids trivial so I made the following changes. They should still be stronger than vanilla turrets but not unstoppable.
For example, an M2HB should generally kill things a bit faster than an Autocannon.
Some additional changes:
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[*] M230LF Sentry has a minimum range to avoid self destructing at melee range.
[*] Turrets 85% cover nerfed to 40%
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[img]https://i.imgur.com/NKQaNct.png[/img]
Stats in light green were buffed. Stats in light red were nerfed.
[list]
[*] Damage = Projectile damage
[*] SP = Stopping Power.
[*] AP = Armor penetration.
[*] ACC = Accuracy (Close, Short, Medium, Long).
[*] The second group of ACC values take into account post-processing.
[*] CD and Aim are the seconds it takes to recover from shooting and aiming a weapon, respectively.
[*] Time per- = The time it takes to aim, shoot and recover, aka a full shooting cycle.
[*] Eff RPM = RPM taking into account the shooting cycle instead of just the burst speed.
[*] S DPS = DPS taking into account Short range post-processed accuracy.
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