DMGTP turrets outrank every other turret in the game by far and make raids trivial so I made the following changes. They should still be stronger than vanilla turrets but not unstoppable.
For example, an M2HB should generally kill things a bit faster than an Autocannon.
Some additional changes:
- M230LF Sentry has a minimum range to avoid self destructing at melee range.
- Turrets 85% cover nerfed to 40%

Stats in light green were buffed. Stats in light red were nerfed.
- Damage = Projectile damage
- SP = Stopping Power.
- AP = Armor penetration.
- ACC = Accuracy (Close, Short, Medium, Long).
- The second group of ACC values take into account post-processing.
- CD and Aim are the seconds it takes to recover from shooting and aiming a weapon, respectively.
- Time per- = The time it takes to aim, shoot and recover, aka a full shooting cycle.
- Eff RPM = RPM taking into account the shooting cycle instead of just the burst speed.
- S DPS = DPS taking into account Short range post-processed accuracy.