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Universal Apparel Layer Unlock-通用服装层解

【模组简介】 对RimWorld的服装层的判定系统进行了拦截,彻底解禁同层服装的叠穿限制,还额外添加了头盔层不挡头发功能。是的,戴个眼镜就变秃头、想穿两三件外套却穿不上的苦逼日子一去不复返了!任何Mod添加的服装,现在都可以自由叠穿了! 【核心特性】 1.无限叠穿: 原版护盾腰带,护盾背包,模组护盾腰带,手雷腰带没法一起穿?没问题!爱叠多少叠多少。而且,对所有第三方服装Mod的新增层级天然兼容,无需任何额外配置。 2.不挡头发: 彻底解决"戴眼镜变秃头""戴帽子没头发"的千年难题。通过独立的头发/胡须/眼睛显示开关,精确控制每种头部服装对面部元素的遮挡行为,让你的小人永远保持最佳发型。 3.视觉完整: 每件叠穿的服装都会生成独立的渲染节点,服装偏移效果自动叠加,绘制顺序严格按照原版层级规则排列。视觉效果与原版完全一致,只是多了几层衣服。你可以用我的另外一个模组Universal Apparel Tweaker-通用服饰调整来微调每件服装的偏移参数,打造专属的叠穿风格。 【安全机制】 AI生成的敌人和商队完全不受影响——游戏的AI装备生成系统使用独立的冲突检测逻辑,与本模组的拦截点完全隔离,袭击者不会穿着十层盔甲来找你麻烦。 常见问题: Q:可以中途加入/卸载吗? A:当然可以。本模组不修改任何存档结构,只拦截穿衣时的冲突判定逻辑。中途加入立刻生效,中途移除也不会炸档(已叠穿的衣物会继续存在,只是穿新衣时会触发原版的换衣逻辑,导致衣服被换下来)。 Q:支持XX服装Mod吗? A:只要那个Mod使用的是游戏标准的服装定义(ApparelLayerDef系统),那就100%支持。无论是CE的防弹衣、各种奇异服装Mod,还是种族Mod自带的专属装备,统统拿下。 Q:支持Nice Inventory Tab和RPG Style Inventory这两个改变装备栏绘制的模组吗? A:经测试不会有任何冲突,只是后加上的衣服会显示在其他栏位类别而已。 Q:CE? A:完全兼容。本模组只拦截服装层冲突判定与渲染参数处理,不触碰任何战斗伤害计算代码。 Q:敌人或商队会叠穿很多件衣服吗? A:放心,不会的。游戏AI的装备生成逻辑使用独立的内部冲突检测系统,本模组的拦截完全不影响它。你的小人可以随心所欲地叠穿,但AI生成的角色依然遵守原版装备规则。 代码:我自己 封面:我自己 特别注意: -本模组完全由本人制作,没有任何其他我未提及的作者的协助,禁止未经授权的转载和用于AI训练。 -本模组的代码不开源,如果您希望进行二次创作,需要获得我的明确授权。 -当然,我很欢迎互相交流进步,这只是一个提醒,我不想之前的事情再次发生了。如果有兴趣,请务必和我联系。 大家可以一起订阅我的通用三件套,这是我的其他两个模组: 通用义体兼容 (Universal Implant Compatibility): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3673691144]https://steamcommunity.com/sharedfiles/filedetails/?id=3673691144[/url] 通用服饰调整(Universal Apparel Tweaker): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3643491142]https://steamcommunity.com/sharedfiles/filedetails/?id=3643491142[/url] English Version---Thanks for VoidKitsune68 【Mod Description】 This mod intercepts RimWorld clothing layer detection system, completely removing restrictions on layering garments within the same layer. It also adds the ability for helmets to not block hair. Yes, the days of going bald when wearing glasses or struggling to layer two or three jackets are finally over! Any clothing added by mods can now be freely layered! 【Core Features】 1. Unlimited Layering: Can't wear the base game shield belt, shield backpack, modded shield belt, and grenade belt together? No problem! Layer as much as you want. Plus, it natively supports all new layers added by third-party clothing mods without any extra configuration. 2. Hair Visibility: Permanently solves the age-old problems of “going bald when wearing glasses” and “no hair showing under hats.” Independent hair/beard/eyes display toggles precisely control how each headwear item interacts with facial elements, ensuring your Sim always rocks their best hairstyle. 3. Visual Integrity: Each layered garment generates its own rendering node. Offset effects stack automatically, with rendering order strictly adhering to vanilla layer rules. Visuals match the original perfectly—just with extra layers. Fine-tune offset parameters for each garment using my companion mod, Universal Apparel Tweaker, to craft your signature layered style. 【Safety Mechanism】 AI-generated enemies and caravans remain unaffected—the game's AI equipment generation uses separate collision detection logic, completely isolated from this mod's interception points. Attackers won't show up wearing ten layers of armor to harass you. Frequently Asking Questions: Q: Can I enable/disable mid-game? A: Absolutely. This mod doesn't alter save file structures; it only intercepts conflict detection logic during clothing interactions. Enabling mid-game takes effect immediately, and disabling won't corrupt saves (already layered garments remain, but putting on new clothes will trigger the base game's clothing swap logic, causing them to be removed). Q: Does it support XX clothing mods? A: As long as the mod uses the game's standard ApparelLayerDef system, it's 100% compatible. Whether it's CE's bulletproof vests, various exotic clothing mods, or race mods' exclusive gear—it handles them all. Q: Does it support Nice Inventory Tab and RPG Style Inventory mods that alter equipment slot rendering? A: Tested with no conflicts. Clothes added later will simply appear in different tab categories. Q: CE? A: Fully compatible. This mod only intercepts apparel layer conflict checks and rendering parameter handling—it doesn't touch any combat damage calculation code. Q: Will enemies or caravans layer multiple clothes? A: Rest assured, they won't. The game AI's equipment generation logic uses an independent internal conflict detection system. This mod's intercepts have no effect on it whatsoever. Your player character can layer clothing freely, but AI-generated characters will still adhere to the original equipment rules. Code: By myself Cover: By myself Special Note: - This mod is entirely my own creation. No other authors assisted in its development. Unauthorized redistribution and use for AI training are strictly prohibited. - This mod's code is not open-source. If you wish to create derivative works, you must obtain my explicit permission. - Of course, I welcome mutual exchange and progress—this is merely a reminder to prevent past incidents from recurring. If interested, please contact me directly. You can subscribe to my Universal Trio bundle, which includes my other two mods: Universal Implant Compatibility: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3673691144]https://steamcommunity.com/sharedfiles/filedetails/?id=3673691144[/url] Universal Apparel Tweaker: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3643491142]https://steamcommunity.com/sharedfiles/filedetails/?id=3643491142[/url]