Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Undo

Undo - Ctrl+Z for RimWorld

Misplaced a wall? Mined the wrong column? Accidentally cancelled your entire blueprint? Just Ctrl+Z.
This mod adds proper undo/redo to RimWorld. Actions are grouped by drag - one Ctrl+Z reverses your entire selection, not each cell individually.

Keybindings

  • Ctrl+Z (or Cmd+Z on Mac) - Undo
  • Ctrl+Y or Ctrl+Shift+Z - Redo

What Can Be Undone

  • Blueprint placement - walls, furniture, floors, power conduits, everything
  • Mine designations - never accidentally collapse a roof again
  • Cut plant designations
  • Harvest designations
  • Hunt designations
  • Haul designations
  • Deconstruct designations
  • Cancels
  • Zone creation and deletion - stockpiles, growing zones, etc.

How It Works

Only designations and blueprints (orders you give) can be undone. Once a pawn physically builds a wall or mines a tile, that cannot be reversed - this mod respects the simulation.
The undo stack is per-map and clears on save/load. Drag-select operations are batched into a single undo step, so one Ctrl+Z undoes the whole drag.

Settings

Go to Options > Mod Settings > Undo to configure:

  • Max undo depth (default: 50)
  • Enable/disable undo per action type
  • Toggle notification messages

Compatibility

  • Safe to add mid-save
  • Safe to remove mid-save (undo history is not persisted)

Requirements

Known Limitations

  • Completed actions (pawn already built/mined/deconstructed) cannot be undone
  • Undo history clears on save/load
  • Forbid/unforbid is not tracked (trivially reversible by the player)

Mod ID: Aruclya.Undo

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Загрузить 93.3 KB