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Undo

Undo - Ctrl+Z for RimWorld Misplaced a wall? Mined the wrong column? Accidentally cancelled your entire blueprint? Just Ctrl+Z. This mod adds proper undo/redo to RimWorld. Actions are grouped by drag - one Ctrl+Z reverses your entire selection, not each cell individually. Keybindings [list] [*] [b]Ctrl+Z[/b] (or Cmd+Z on Mac) - Undo [*] [b]Ctrl+Y[/b] or [b]Ctrl+Shift+Z[/b] - Redo [/list] What Can Be Undone [list] [*] Blueprint placement - walls, furniture, floors, power conduits, everything [*] Mine designations - never accidentally collapse a roof again [*] Cut plant designations [*] Harvest designations [*] Hunt designations [*] Haul designations [*] Deconstruct designations [*] Cancels [*] Zone creation and deletion - stockpiles, growing zones, etc. [/list] How It Works Only designations and blueprints (orders you give) can be undone. Once a pawn physically builds a wall or mines a tile, that cannot be reversed - this mod respects the simulation. The undo stack is per-map and clears on save/load. Drag-select operations are batched into a single undo step, so one Ctrl+Z undoes the whole drag. Settings Go to [b]Options > Mod Settings > Undo[/b] to configure: [list] [*] Max undo depth (default: 50) [*] Enable/disable undo per action type [*] Toggle notification messages [/list] Compatibility [list] [*] Safe to add mid-save [*] Safe to remove mid-save (undo history is not persisted) [/list] Requirements [list] [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2009463077]Harmony[/url] [/list] Known Limitations [list] [*] Completed actions (pawn already built/mined/deconstructed) cannot be undone [*] Undo history clears on save/load [*] Forbid/unforbid is not tracked (trivially reversible by the player) [/list] Mod ID: [b]Aruclya.Undo[/b]