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【CA】地图多层框架 Map Level Framework

[b]Overview[/b] A multi-level map mod for RimWorld. Built on the PocketMap framework, each level is a real map with overlay rendering to simulate multiple floors. Vanilla systems (AI, pathfinding, jobs, needs) work seamlessly across levels. [b]Features[/b] [list] [*] [b]Building Up:[/b] Place "Up Stairs". The framework scans roof-connected areas and generates an upper level. Roof and floor states sync bidirectionally between upper and lower levels. Supports downward perspective rendering—up to 18 floors max, or rendering will break. [*] [b]Digging Down:[/b] Place "Down Stairs". Generates a full-map thick rock roof underground level. Mining boundary rocks dynamically expands the map. [*] [b]Cross-Level Logic:[/b] Pawns support cross-level pathfinding. When workbenches lack materials, they automatically search across levels, haul, and complete jobs. Needs are satisfied across levels. [*] [b]Physics & Power:[/b] Power grid connects directly across levels (normally "stinky mode", can enable "bitter lovers mode" in settings). Mental break states include jumping-off-building checks. [*] [b]UI Redirection:[/b] Mouse clicks, selection boxes, and right-click menus automatically redirect to the currently focused level. [/list] [b]Compatibility & Status[/b] [list] [*] Game Version: 1.6 [*] DLC Support: Work in Progress (WIP) [*] Tested in 370+ mod environments, rendering has basic optimization [*] [b]Warning: May contain many bugs. May throw errors. Use at your own risk. When encountering issues, please describe them in detail—this helps with maintenance and updates.[/b] [/list] [b]Development Background & Costs[/b] This project is complex. Check out GitHub if you're interested and give some suggestions. Core architecture planning, logic sorting, and low-level debugging done by me. Low-level code generated via Claude Opus 4.6 API. API cost me 1000+ RMB. Please help me recover the costs. [b]Support[/b] The mod is free. If this framework meets your needs and you're willing to share my API costs, you can choose to support. Must read the "Support Notice" on GitHub before supporting—also in the discussion section, Gemini version. No custom买断制 services. [url=https%3A%2F%2Fafdian.com%2Fa%2Fcagier]Support via Aifadian[/url][afdian.com] [url=https%3A%2F%2Fgithub.com%2FCagierAsh123%2F-CA-Map-Level-Framework]GitHub Source Repository[/url][github.com] [b]Miscellaneous[/b] Performance overhead is unavoidable, I'll do my best to optimize. If cross-level issues occur, please move the problematic parts to the main map. 26.2.28 - Modified the clichéd introduction written by Gemini 26.3.28 - Added 1.6 DLC support 26.4.12 - Added drag functionality for floor buttons (left-click drag, right-click switch) and custom naming