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QualityCrafter

QualityCrafter - The Ultimate Crafting Loop Automation [b]Supported on RimWorld 1.5 & 1.6[/b] Tired of micromanaging your workbenches just to get that specific 'Excellent' assault rifle? Frustrated when a novice crafter accidentally touches a high-value bill and wastes your precious components? [b]QualityCrafter[/b] is here to fix that. This mod provides an all-in-one, highly customizable crafting loop automation directly integrated into your vanilla workbench bills. It ensures that only the items that meet your strict quality standards ever leave the workbench. [hr] 🔥 Core Features [b]Target Quality Settings:[/b] Set a strict minimum acceptable quality (e.g., 'Excellent', 'Masterwork') directly inside any recipe bill details. [b]Instant "Under the Hood" Recycling:[/b] If a crafted item doesn't meet your target, it is [i]instantly recycled[/i] at the workbench. It never touches the floor, saving your haulers countless trips. [b]Adjustable Material Refund:[/b] By default, recycling a failed item refunds 50% of the crafting materials. You can change this to 25% (hardcore), 50% (balanced), 75% (generous), or even 100% (pure QoL) in the Mod Settings! [b]Master Crafter Only:[/b] A simple toggle that ensures [i]only[/i] the colonist with the highest relevant skill in your colony is allowed to start or work on this specific bill. [b]Require Inspiration:[/b] Link a bill strictly to the [b]Inspired Creativity[/b] buff. The crafter will only touch the workbench if they are truly inspired! [b]Safety Switch (Limit Retry Attempts):[/b] Stop endless material waste. Set a maximum failure limit (e.g., 5 tries). If the crafter fails to reach the target quality 5 times in a row, the bill automatically pauses to protect your resources. [b]Bulk Actions (Copy / Paste / Apply to All):[/b] Configured the perfect settings for your assault rifle? Use the [i]Copy[/i] and [i]Paste[/i] buttons to transfer your exact QualityCrafter setup to another bill across the map, or use [i]Apply to All[/i] to instantly copy your rules to every other item queued at the same workbench! [b]Apprentice Training Mode:[/b] A dedicated training toggle for a bill. Set a maximum skill level (e.g., 10) so your master crafters ignore the workbench. Apprentices will endlessly grind XP using an automatic recycling loop that correctly applies your custom material refund rate (e.g., 50%). Balanced and immersive! [b]The Success Predictor:[/b] A passive UI element within the QualityCrafter menu that calculates the mathematical percent chance (based on the best colony crafter, room stats, and material) of reaching your explicitly set target quality. Essential for assessing risk before burning 200 components! [b]Seamless UI Integration:[/b] All options are cleanly integrated. Access them via the new glowing "QualityCrafter..." button inside the vanilla Bill Details window. [hr] 🛠 Settings & Performance This mod was built with an intense focus on extreme [b]performance[/b]: [b]No TPS Drops:[/b] The recycling logic hooks directly into RimWorld's existing completion ticks and bypasses hauling logic completely, making it incredibly lightweight even with dozens of active bills. [b]Mod Options:[/b] Fully supports the Vanilla Settings API to configure your desired Material Refund Rate. [hr] ❓ FAQ [b]Can I add or remove this mod mid-save?[/b] Yes! QualityCrafter uses custom GameComponents to store its data and is 100% safe to add mid-game. If you remove it, you might get a harmless one-time red error log about a missing 'QualityCrafterGameComp', which vanishes as soon as you save the game again. [b]If I set the target to "Good", and the pawn crafts a "Masterwork", will it be recycled?[/b] No! The mod checks for [i]minimum[/i] quality. If your pawn overachieves and crafts something better than your target, the item is kept. [b]Does the crafter drop the current job after a failed attempt?[/b] No! Thanks to the integrated "Hyper-Focus" algorithm, the crafter stays at the bench and immediately starts the next attempt with the recycled materials, provided their needs (food/sleep) aren't critically low. [b]Where can I change the material refund rate?[/b] Go to your game's [b]Options -> Mod Options -> QualityCrafter[/b]. You can adjust it there globally. [b]Why does my Unfinished Thing / Minified Sculpture not get recycled?[/b] It does! QualityCrafter V1.2 properly reads the quality certificates of minified boxes (like packaged sculptures) and hooks into the LabelCap properties of Unfinished Things to ensure full compatibility with RimWorld's weird background logic. [hr] 🚀 Future Roadmap [b]Precious Material Override[/b] A sub-setting that automatically enforces a higher target quality (e.g., +1 level) exclusively when a crafter picks up extremely rare/expensive materials (Gold, Plasteel, Jade, Thrumbofell) for an otherwise regular mass-production bill. [b]Smart Compromise (Dynamic Target Adjustment)[/b] An expansion to the "Safety Switch" limit. Instead of completely pausing a bill after 5 failed 'Masterwork' attempts, this system acts dynamically. Frustration simulation automatically lowers the acceptable target threshold down one notch to 'Excellent' to guarantee at least [i]some[/i] usable output for upcoming raids. [hr] [i]Requires [b]Harmony[/b].[/i]