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HEVS | Ultimate HUD

The HEVS Ultimate HUD is built to be just that, ultimate. It is meant to be the complete package, customizable for any use. [img]https://i.imgur.com/fwBGhVc.gif[/img] [u]If you use this in your creation, please add credit and a link in the description, thank you![/u] Features [list] [*] Radar tracking for up to 8 targets. [*] Parallax to ensure proper line of sight is maintained even when the head is turning (very useful for aiming guns and rockets). [*] Configurable for different viewpoints [*] Now works with 3x3 HUD [*] Extensive customization to get the HUD exactly how you want it. [*] Radar Warning Receiver. [*] Connected with upcoming EHCS Weapon System to link HUD to missile Radar. [/list] Setup Guide: [b]for 3x3 HUD, skip steps 1 & 2 [/b] [list] [*] Place 3x3 camera and 3x3 monitor. [*] Set the FOV of the camera to 0.138 [img]https://i.imgur.com/hSaVkAK.png[/img] [*] Place HUD in front of seat in correct position, rotate as need be. HUD can be up to 4 blocks away from the front of the seat. [img]https://i.imgur.com/W2Pc1mF.png[/img] [*] Rotate the 3x3 Monitor to match the direction of the HUD (If sideways, have arrows point in opposite directions.) [*] Connect Composite from Seat and HUD to micro-controller. [*] Connect Video from micro-controller to the 3x3 monitor, and the video from the camera to the HUD. [*] Connect physics sensor with proper alignment: blue arrow facing forward, green arrow facing up, red arrow facing right [img]https://i.imgur.com/C8fHHe0.png[/img] [*] Set configuration in the micro-controller properties: Orientation of the HUD, Blocks from front of seat, style, color, brightness, units, etc. [*] Repeat previous steps if you wish to use the second HUD. [*] If using radar tracking, place a radar at the nose of the vehicle, set it to static, and the FOV between 0.05 and 0.1 to begin, adjust as neccessary. Connect the radar composite node. [*] If using RWR (Radar Warning Reciever), attatch a radar detector to the coresponding node. [*] Make sure to delete any nodes not being used and resize the microcontroller for maximum efficiency (you may need to reconnect the logic) [/list] User Guide: [list] [*] To turn radar on/off, press the left button (on the bottom of the screen) to toggle. [*] To change what instrument data is on the screen, press the right button. [*] To turn on/off certain features, toggle them off in the micro-controller properties. [*] You can now customize the style of the bars, and can set custom color [*] You can delete any nodes you do not need, you can use the full suite, or just a single HUD with just the artificial horizon. [/list] "It Doesn't Work": [b]Problem:[/b] The screen is very pixelated [b]Solution:[/b] Make sure your "Monitor Quality" is set to High in video settings. [b]Problem:[/b] The HUD is angled too high [b]Solution:[/b] Make sure you are using a Male player model, unfortunately the Female player model has a different view height, making HUDs useless. [b]Problem:[/b] Things aren't lined up [b]Solution:[/b] Make sure your HUD orientation is set correctly. [b]Problem:[/b] The Radar is not tracking properly [b]Solution:[/b] Make sure that you have set the orientation correctly, if your problem is in only one axis, try flipping the actual radar. [b]Problem:[/b] The screen is moving the wrong way [b]Solution:[/b] Make sure that the orientation is set correctly [b]Problem:[/b] The Text is upside down/sideways [b]Solution:[/b] make sure the 3x3 monitor is orientated correctly. If you are using a 3x3 HUD, it only works oriented upwards. [b]Problem:[/b] The video output directly from the micro-controller doesn't work [b]Solution:[/b] This micro-controller requires a 3x3 monitor & Camera setup, it won't work by plugging the video output directly into the HUD. [b]Problem:[/b] Error screen [b]Solution:[/b] RIP, send me the error message [b]Problem:[/b] Radar keeps losing tracking [b]Solution:[/b] Radar gets weirdly blocked by players in seats, try moving the radar so it is not behind the seat. FAQ: [b]Q:[/b] Can I have the code? [b]A:[/b] No [b]Q:[/b] Will you make a basic 1x1 version? [b]A:[/b] probably not. [b]Q:[/b] Will you add more features? [b]A:[/b] Yes, I plan to continue to improve this micro-controller with new features, and take advantage of any future updates to the game. Known Issues [list] [*] Does not work with Female Player Model [b][Will not be fixed, hopefully the devs will realize this is a mistake.][/b] [/list] Planned Improvements [list] [*] Ability to swap position of heading between bottom and top of the HUD [*] Radar locking gun sight [*] HOBS Missile moves target box [/list] [url=https://steamcommunity.com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url] Credits: [url=https://steamcommunity.com/id/alyosha15_/]Alyosha15[/url] Custom 3x5 Text [url=https://steamcommunity.com/profiles/76561199014924833]ArcherDude11[/url] Testing & Screenshots [url=https://steamcommunity.com/profiles/76561198025010101]Quale[/url] Physics Sensor Math [url=https://steamcommunity.com/id/ppols]Pols[/url] Accurate True Roll Function