[1.6] CAI 5000 - Advanced AI + Fog Of War (continue
Now CAI can take control YOUR pawn and mech! (draft, turn on gizmo)
Unofficial 1.6 Port - Deep Information Overlay & Fog of War Tweaks
[i]This is an unofficial 1.6 port; please support the original author.[/i]
[url=https%3A%2F%2Fko-fi.com%2Fyuganxia]ko-fi me![/url][ko-fi.com]
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[*] If the original author requires me to remove this mod, please contact me at any time.
[*] If you have any questions, please post them here, although I may not have time to fix them.
[*] Should be fine add in mid game, but make sure back up your save.
[*] Doooo close Fow if you trying to remove it from a save.
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✨ What's Changed?
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[*] Added a toggle for deeper information overlay – utilizing unexplored areas from the original game.
[*] Added a toggle to turn off the fog of war in home map.
[*] Added masks to render silhouettes and other elements that were missed during rendering.
[*] Now CAI can take control YOUR pawn! full-auto combat!
(No refunds! Not liable for any injury, loss, or unexpected death of your pawn.)
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❤️ Credit
All credit to RocketMan Team!
😔 Incompatible
Search and destroy
📝 Update Log
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[*] [b]2026/03/25[/b]:
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[*] Built-in search and destroy
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[*] [b]2026/03/21[/b]:
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[*] Mech auto control
[*] Enemy will try lateral spread
[*] Melee strategy
[*] walls that let light through also allow a view through them
[*] In home map, your can set your room keep visible.
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[*] [b]2026/03/20[/b]:
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[*] Performance improved
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[*] [b]2026/03/19[/b]:
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[*] Walls don’t become transparent because of conduit
[*] The gravship can land normally
[*] A smarter and more conservative colonist AI
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[*] [b]2026/03/17[/b]:
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[*] Now CAI can take control YOUR pawn!.
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[*] [b]2026/03/16[/b]:
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[*] A new way to handle vanilla unexplored and CAI fog, faster and more stable, old save need a full map rebuild to continue, may cause some of the rooms turns into unexplored.
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[*] [b]2026/03/14[/b]:
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[*] Compatible with map preview.
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[*] [b]2026/03/11[/b]:
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[*] Attempted to fix cover-seeking behavior during combat
[*] Partially revealed the full map upon landing to select drop locations
[*] No longer reveals the full map upon landing
[*] The world map no longer generates fog of war
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[*] [b]2026/03/03[/b]:
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[*] Fixed flickering when enemies shoot through the fog of war (minor flickering remains, as a full fix would severely impact performance)
[*] Compatibility with CE aimbot 2.0
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[*] [b]2026/03/02[/b]:
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[*] Prioritized visible area updates (improved performance), Significantly accelerated fog of war refresh rates
[*] Removed tutorial pop-ups
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[*] [b]2026/03/01[/b]:
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[*] Added patch for proper raid/event generation in unexplored areas (when VanillaUnexplored option is enabled)
[*] Added melee animation detection to prevent job giver interruptions
[*] Added UI masking for bottom-left corner in shadowed areas
[*] Implemented empty array checks and instance copying (reduced CE compatibility risks)
[*] Handled empty fog grid cases
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[*] [b]2026/02/28[/b]:
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[*] Completely separated mod-generated fog grid from the original fog grid, Prevented interference with save files or game display
[*] Improved overall efficiency
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🔗 Original MOD
[i][b]Don't enable the original mod in 1.6[/b], but please subscribe to show support![/i]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2938891185]2938891185[/url]
🔗 [url=https%3A%2F%2Fgithub.com%2Fyuganxia%2FCAI-5000-continue]Github[/url][github.com]