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[1.6] CAI 5000 - Advanced AI + Fog Of War (continue

Now CAI can take control YOUR pawn and mech! (draft, turn on gizmo) Unofficial 1.6 Port - Deep Information Overlay & Fog of War Tweaks [i]This is an unofficial 1.6 port; please support the original author.[/i] [url=https%3A%2F%2Fko-fi.com%2Fyuganxia]ko-fi me![/url][ko-fi.com] [list] [*] If the original author requires me to remove this mod, please contact me at any time. [*] If you have any questions, please post them here, although I may not have time to fix them. [*] Should be fine add in mid game, but make sure back up your save. [*] Doooo close Fow if you trying to remove it from a save. [/list] ✨ What's Changed? [list] [*] Added a toggle for deeper information overlay – utilizing unexplored areas from the original game. [*] Added a toggle to turn off the fog of war in home map. [*] Added masks to render silhouettes and other elements that were missed during rendering. [*] Now CAI can take control YOUR pawn! full-auto combat! (No refunds! Not liable for any injury, loss, or unexpected death of your pawn.) [/list] ❤️ Credit All credit to RocketMan Team! 😔 Incompatible Search and destroy 📝 Update Log [list] [*] [b]2026/03/25[/b]: [list] [*] Built-in search and destroy [/list] [*] [b]2026/03/21[/b]: [list] [*] Mech auto control [*] Enemy will try lateral spread [*] Melee strategy [*] walls that let light through also allow a view through them [*] In home map, your can set your room keep visible. [/list] [*] [b]2026/03/20[/b]: [list] [*] Performance improved [/list] [*] [b]2026/03/19[/b]: [list] [*] Walls don’t become transparent because of conduit [*] The gravship can land normally [*] A smarter and more conservative colonist AI [/list] [*] [b]2026/03/17[/b]: [list] [*] Now CAI can take control YOUR pawn!. [/list] [*] [b]2026/03/16[/b]: [list] [*] A new way to handle vanilla unexplored and CAI fog, faster and more stable, old save need a full map rebuild to continue, may cause some of the rooms turns into unexplored. [/list] [*] [b]2026/03/14[/b]: [list] [*] Compatible with map preview. [/list] [*] [b]2026/03/11[/b]: [list] [*] Attempted to fix cover-seeking behavior during combat [*] Partially revealed the full map upon landing to select drop locations [*] No longer reveals the full map upon landing [*] The world map no longer generates fog of war [/list] [*] [b]2026/03/03[/b]: [list] [*] Fixed flickering when enemies shoot through the fog of war (minor flickering remains, as a full fix would severely impact performance) [*] Compatibility with CE aimbot 2.0 [/list] [*] [b]2026/03/02[/b]: [list] [*] Prioritized visible area updates (improved performance), Significantly accelerated fog of war refresh rates [*] Removed tutorial pop-ups [/list] [*] [b]2026/03/01[/b]: [list] [*] Added patch for proper raid/event generation in unexplored areas (when VanillaUnexplored option is enabled) [*] Added melee animation detection to prevent job giver interruptions [*] Added UI masking for bottom-left corner in shadowed areas [*] Implemented empty array checks and instance copying (reduced CE compatibility risks) [*] Handled empty fog grid cases [/list] [*] [b]2026/02/28[/b]: [list] [*] Completely separated mod-generated fog grid from the original fog grid, Prevented interference with save files or game display [*] Improved overall efficiency [/list] [/list] 🔗 Original MOD [i][b]Don't enable the original mod in 1.6[/b], but please subscribe to show support![/i] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2938891185]2938891185[/url] 🔗 [url=https%3A%2F%2Fgithub.com%2Fyuganxia%2FCAI-5000-continue]Github[/url][github.com]